Where can I read about the loss of day and night schedules? I've skimmed the Kickstarter updates and must have missed it, or is there somewhere else they post dev news?
https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/792142"Due to time and budgetary constraints, we have chosen not to implement day/night cycles for the launch of Divinity: Original Sin.
This was no easy decision, but in the end, resources had to be allocated toward stability and bugfixing in order to release a content-heavy, technically smooth game (almost) on time.
We realize our fans and backers will be understandably bummed by this news, but we hope to make it up to you with a game that we are proud to release and you will feel proud to have supported.
If you'd like to read more about the reasoning behind the decision to forego day/night cycles, head over to Swen's blog for a more thorough explanation(
http://www.lar.net/2014/03/28/here-we-go/)"
Thank you! No wonder I missed that, they really snuck it in there...
And, if this would have been a new Baldur's Gate, as the Press seems to position the game, then I guess that's not a big deal...
But since Larian themselves said that this was going to be a new Ultima 7, it's one hell of a big deal, so I thought that it at least would get its own headline.
Let's hope the sales will be good so there will be a Original Sin 2.0 that puts the cycles and schedules back in.
(PS. I'm not in favor of cosmetic day/night cycle if it doesn't have any impact on the gameplay.)
EDIT: Ah, it's mentioned in the video too. Well, fingers crossed for a version 2.0, because without it, it's simply not a spiritual sequel to Ultima 7, imo (which is what sold me on it).
PPS. Do the NPCs at least open and shut windows when it begins to rain?
