Originally Posted by rupuka
Originally Posted by eobet
Where can I read about the loss of day and night schedules? I've skimmed the Kickstarter updates and must have missed it, or is there somewhere else they post dev news?

https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/792142

"Due to time and budgetary constraints, we have chosen not to implement day/night cycles for the launch of Divinity: Original Sin.

This was no easy decision, but in the end, resources had to be allocated toward stability and bugfixing in order to release a content-heavy, technically smooth game (almost) on time.

We realize our fans and backers will be understandably bummed by this news, but we hope to make it up to you with a game that we are proud to release and you will feel proud to have supported.

If you'd like to read more about the reasoning behind the decision to forego day/night cycles, head over to Swen's blog for a more thorough explanation(http://www.lar.net/2014/03/28/here-we-go/)"


Thank you! No wonder I missed that, they really snuck it in there...

And, if this would have been a new Baldur's Gate, as the Press seems to position the game, then I guess that's not a big deal...

But since Larian themselves said that this was going to be a new Ultima 7, it's one hell of a big deal, so I thought that it at least would get its own headline.

Let's hope the sales will be good so there will be a Original Sin 2.0 that puts the cycles and schedules back in.

(PS. I'm not in favor of cosmetic day/night cycle if it doesn't have any impact on the gameplay.)

EDIT: Ah, it's mentioned in the video too. Well, fingers crossed for a version 2.0, because without it, it's simply not a spiritual sequel to Ultima 7, imo (which is what sold me on it).

PPS. Do the NPCs at least open and shut windows when it begins to rain? smile

Last edited by eobet; 05/04/14 06:27 PM.