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Joined: Apr 2013
Location: Belgium
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[img:center][Linked Image][/img]

While fighting the guards before Cyseal, one of my character was suddenly teleported in the tree (you can see his exclamation mark). I could still leave the place, didn't go off limit.


PS: Sorry for my bad English
Joined: Mar 2014
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Hi All,
Had a blast playing the beta over the weekend. Here are my thoughts smile

- When opening containers, objects on container will not move with the lid.
- Bonedust (and other dusts) doesnt stack in inventory.
- "Not enough crafting" message shows up behind inventory screen so it appears as if the combinable items are not compatible.
- A fruit basket at the end of one of the Cyseal piers (x:184, y:5) has a blank mouse-over caption.
- Blind scroll's description says "100% chance to set bleeding status"
- There shouldn't be a trade button while talking to animals.
- Iron ore doesn't show up under Ingredients tab of inventory - in fact it only shows up under "All"
- Maximum zoom (mouse scroll up) causes screen to be blurry due to depth of field effect.
- Barracks prison: plates in first cell have no mouseover descrition and do not show up when ALT is pressed
- Barracks prison: legionaire guarding treasury says "happens you precede you". Should be "happens to precede you".
- Audio bug - sounds lik static? near Cedric (the Entertainer) (x:353 y:156).
- Row of books behind Thelyron cannot be interacted with.
- Secondary character has exclamation point pop-up over head after meeting and talking with ZixZax but when clicking on them, no dialogue occurs.
- I experienced confusion on how to return to Cyseal from Shelter Plane - supposed to click on Rift Travel button on far right but was no indication or feedback on this. Tooltip would be helpful as well.
- Gerome in the marketplace says "Oh Proportianate one". Should be "Oh Proportionate one"
- Crippling Blackjack's effect description says "Cripple,10,4"
- Pressing M when the map is open should close it.
- When you meet Cecilia for the first time (in the bathroom), the towel on her head is stationary but her animation causes to move slightly causing some slight clipping issues.
- Would be helpful if there was a keyring and compendium for storing keys and literature (documents, books, etc) respectively. This will help clear a lot of clutter in the inventory.
- Discovered craft recipes could be logged in a journal somewhere and selecting them again could automatically create the items (if you have the ingredients in that person's inventory)

Love the video updates, love the game - Keep it up, Larian!

Last edited by Dr. A; 06/04/14 04:03 PM.
Joined: Aug 2013
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Joined: Aug 2013
I've got a little problem with Ahru : he kills me on sight

When i first spoke to him, next to the gates, he was all nice and happy, but now when i come to see him in his study, almost as soon as he see me he change back into human form and start throwing thunder on my character. If I am fast enough, i can speak to him while he his still in his animal form, and he is friendly enough, but as soon as the dialog end he goes berserk.
I stole from a lot of people but i never got caught, and I never stole from him in the first place. The only friendly npc i ever killed was a rabbit. I don't have any problem with any other npc, just Ahru.

[EDIT] He doesn't attack Madora if I sent her alone, so i can still trade with him, but i can't speak about quests since he attack my PC

Last edited by Ecthelion; 06/04/14 04:55 PM.
Joined: Apr 2014
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Bug report: item transition from one character to another.

In the intro dungeon, near the end. Killed 2 undead in the pool of oil (sneak intro). one dropped a scroll and the other a skill tomb<?>. Roderick picked up both and i opened his inventory and drug the skill tomb over to Scarlet. The tomb turned into the scroll in her inventory and Roderick still had the original scroll in his inventory. The skill tomb was gone. I might be miss naming "skill tomb". I died before i could make note.

Joined: Feb 2014
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Originally Posted by Erakus
Bug report: item transition from one character to another.


That reminds me, when I was at the market place I tried to give gold from one character to another, but a shopvendor called the guards, because she thought it was theft and thus the guards asked my character to return all the gold he stole(which he didn't since he was only the reciever end while scarlet was the sender). Well All my gold was confiscated and couldn't get it back. neither of the characters had the gold

Originally Posted by Raze



Originally Posted by Fedayin
I still haven't been able to use the report tool because it cant find my game smirk

You can use the the D:OS support tool to generated a report.zip file, and email it to supportdos@larian.com, along with a description of the problem. Someone Friday said that mailbox was full (if Larian didn't fix it then, they should on Monday), but you can also use the general support email: support@larian.com.




I am trying but, when I try running the tool I get Microsoft .NET Framework telling me access to system32\temp is refused and when I say continue it opens the tool, But I can't sellect the install path somehow. I keep showing the Divinity map from steamapps/common, but it doesn't like that.

Last edited by Fedayin; 06/04/14 04:46 PM.
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-"0" hotkey doesn't work
-Item splitting doesn't work
-Carrots can't be used/consumed
-"Offense Rating" tooltip doesn't show effect of Lucky Charm ability
-Skillbook names don't match skill names: "Magical Poison Arrow" skillbook named "Poison Dart," "Strong Regenerate" skillbook named "Medium Regenerate," etc.
-There are often two interactable "copies" of Arhu in his lab at the same time (cat form and human form)
-NPCs walk through objects/walls or simply disappear when leaving the scene due to advancement of a quest (e.g. Robert's arrest in the second floor of his house, Egleander's first (outside) and second (tavern) meetings, Bertia going to complain to Aureus about sheep, Jake running back to town, etc.)

Last edited by Mikus; 06/04/14 08:57 PM.
Joined: Nov 2012
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Joined: Nov 2012
my savegame crashes.


Joined: Jun 2013
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One really strange I issue after starting up a new game on the beta.

The audio in the intro cutscene cuts in and out a lot. The dialogue just cuts in and out. Its in different places every time, so not sure if its a computer loading issue or something.
Quick video to display issue (only does it once on the first sailors dialgoue as opposed to other places I've heard before): http://youtu.be/zRq9ANFRf9o

Can't say I noticed it very much in general ambient audio after the cutscene like some others have mentioned though.

Joined: Jan 2014
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I crashed the game when I attempted to stack one branch in a container on top of another branch in the same container, despite not having the necessary crafting skill to combine them into a staff.

Joined: Apr 2014
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Bug #1: WHen I dug up Siva's grave in the starting town's graveyard, my heroes were frozen and I was forced to reload the game

Bug #2: When talking to animals with your weapons unsheated you are able to get them to speak in human language.

Bug #3: (Very annoying, personally) I cannot cast a heal on myself and quickly selecting my other character using F1. It cancels the cast if you unselect the hero.

Bug #4: (Slight annoyance) When initiating a dialog, if you have your cursor near an edge of your screen, you will be stuck in the dialog with your camera scrolling towards your cursor.
==> Could easily be prevented by centering the camera on the target NPC until the dialog ends.

Joined: Mar 2014
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-"Lost Love at the Lighthouse" quest cannot be completed: talking to Desdemona after the giant crab battle causes a crash soon afterward (e.g. when heading toward the lighthouse from the Cyseal west gate)/causes Madora to constantly have an exclamation point above her head/causes NPCs to no longer initiate dialogue with you (this wasn't a problem in the alpha...)
-"Arhu's Failed Experiment" quest not removed from quest journal even after all quest steps are completed (this wasn't a problem in the alpha...)
-Sam and Maxine disappear after leaving for the inn after their quest (this wasn't a problem in the alpha...)
-Aureus still has a dialogue option ridiculing Arhu's belief in an evil sect even after you complete Jake/Evelyn quest and inform Aureus of existence of sect

Last edited by Mikus; 07/04/14 04:13 AM.
Joined: Apr 2011
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Well, you know how it is, eh? Fixing bugs may lead to new issues.

You sure the first just not one of the 'crash zone' issues several (if not all) of us have?

Joined: Mar 2014
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HH: yeah, it could be - tricky. And another minor thing:

-Keys that don't seem to have a use: "Key" near northern hardshell crab ambush path in Black Cove; "Garden Door Key" (not back door key)

Joined: Apr 2014
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Just picked up the game yesterday and I am having a blast playing.

The only real issue I have is the game crashes to desktop. It just happens when I am walking and dosn't seem to happen in one particular place.

Is this a known bug? Disappointed now because I can't play for more than 20 minutes without crashing to desktop.

Joined: Feb 2014
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game always crashes when I leave town through north gates or go to cemetery. Also 100% crash when I kill charred bone-idol or something like that (the one that keeps resurrecting burning skeletons during the fight with giant fire-thingie)

Joined: Apr 2014
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bug 1: In the sewers underneath the town (You can access them from the abandonned house in town, or the well outside the western gates), while passing the traps, my second character I told to hold position got teleported under the floor while I moving my main guy ahead. Had to reload the game

bug 2: (Might be intented) Archers sometimes hit the ground when they fire from a vantage point

bug 3: When digging and forcing a hostile encounter from a nearby NPC (gets pissed and wants to fight you for digging his crap), my heroes get frozen in combat and we cannot fight. Had to reload the game

bug 4: Location markers on the map randomly disapears and sometimes (might be all the time, haven't checked) come back upon reloading/relaunching the game

Joined: Mar 2014
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I also encountered ALCAR's bug 3 (with the mourning orc) and bug 4 (with the mortician's and cook's houses in town).

Joined: May 2013
Location: Scotland
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Joined: May 2013
Location: Scotland
I killed the guy that wants to kill the librarian, rather than give him the necklace. When I did this I could not initiate any dialogue with anyone. Saved, restarted and reloaded and it stayed the same.

Medora also has hashed hexadecimal references at the end of some of her dialogue.

Joined: Mar 2014
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Aaaand I also got both of hairyscotsman's bugs - as well as Starlight's "100% crash when I kill charred bone-idol" problem (edit: though apparently only when you kill it with magic - it's OK to kill it with melee(?)).

And some new ones:
-You have the "I have defeated Braccus Rex..." dialogue option with Zixzax even before you've actually done the Braccus battle
-When you find the diary and letters in the Undertaker's Hut, your party members say something like "Let's confront [the person] about this," but you don't actually have any new dialogue options with the person (even with the diary and three letters in your inventory)
-Various grammar mistakes on tombstones in church graveyard (e.g. "Here lies the Joe"; "...live among with wolves"; etc.)
-You're allowed to trade with NPCs who will inevitably become hostile to you (e.g. person who captured Jake, madman in cemetery, etc.)
-If Jahan uses "Lightning Strike" on an enemy, he sometimes glitch-"teleports" a little closer to the enemy before casting the spell
-Missing info in Combat Log (e.g. "Scarlett removed __ by using Fire"; "Scarlett created __ when using Fire on a Poison Cloud"; etc.)

Last edited by Mikus; 07/04/14 06:11 PM.
Joined: Jun 2009
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The game is always crashing at thr following coordinates: x 236 y 344 and x 288 y 341

It is in the woods where the Witch lives, I guess.

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