Played a few hours of the beta, very nice improvements over the alpha!
One thing however that seemed a bit clunky, was the big infodump by ZixZax the first time you meet him. Of course, since that whole sequence got redesigned, it's possible that it will change again anyway, but I feel that currently it's a bit too confusing:
You have the player investigating Jake's murder, only to be teleported away and subjected to ZixZax ramblings about Star Stones and the big evil mealstrom, neither of which has much to do with the murder (well, they likely do have, but we don't know at this point of course).
It seemes better to me to introduce the player to those concepts more gradually instead of dumping it all at once.
Furthermore, what's the point behind having both an Imp historian appointed by the gods to record history and the Weaver (appointed by who/whatever) recording history by weaving it into the big tapestry? That's a redundancy you mabye could explain a bit better, as well.

I agree with the points raised by other posters about the talents. While they do seem much better, the overall quality is still a bit mixed.
I'm also not totally convinced about the one skill point per level. While I understand it from a balancing perspective, it still means that you often will have several level-ups where you can't upgrade anything because you have to conserve your points.
I noticed two small bugs:
1) NPCs spamming "Not enough room" messages above them when doing something (not sure what, sitting maybe?)
2) My two chars had an exclamation mark stuck above them, but no conversation would trigger.
This occured after I traveled to the shelter plane and some other conversation was triggered by leaving the previous place (after the star stone thing/healing quest from Evelyn). It vanished eventually when I left the shelter plane.