Typical... I solve the puzzle, get a bunch of loot, and 30s after loading that savegame it always crashes. Back to the older save and forgo that sweet loot I suppose, hoping it doesn't do the same. Not really up for that now, so dumping what few bugs I found the past hour or 2...
I'm surprise I haven't seen the 'wet' bug reported yet though.
Suggestion;
* It would be nice if I scroll to read my combat log, new entries wouldn't automatically drop it down again. I'm trying to read here!
Bugs;
* "Zombie" talent lies (about what a zombie is)! I've tried healing a zombie to damage it, but it was healed instead!
* "wet" Description: More vulnerable to electric and ice attacks... Stats: -20% Air Element Resistance. WAIT. WHAT? :?
* Wulfram; "but it as it turns out they" - First it should be removed!
* Wulfram; "Should encounter those menaces" > "Should you encounter those menaces"
* I'm not sure the spawned wolf should be allowed to flee (not to mention it leads to issues).
* Okay, even with LoS fumbling undead mage does nothing, nvm that. Makes them rather easy prey currently.
* Fear gives reflexes -3. I recall reading on this forum reflexes got deleted from the game though.
* Seems almost all containers in the 'wilderness' are incorrectly marked owned

* Placeholder rat dialogue (see screenshot) in dungeon at diseased dog just above Wulfram. In the 'clone' there's a rat who says nothing at all. Both also have a rat who does talk and give hint ("what we do here affects there?")
* Round pendant ('use; 2 action points') cannot be equipped. You can equip the star-shaped one.
EDIT; I suppose the mentioned screenshots would be handy XD
Placeholder rat-dialogue
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