Some comments after playing the Beta for a bit yesterday:
Dialogue (Skills)
The first character I created was a "talker" - I put lots of points into intimidate, charm and reason. Right now, these skills are basically useless however. There are very few situations where you can use them at all and even then you can still get past these checks by reloading and playing the minigame until you pass. There is also no reason for there to be 3 different dialogue skills. Suggestions:
- Consolidate all the dialogue skills into one "speech" skill. This better reflects the value of the dialogue skills a the moment. - The dialogue minigame makes sense for multiplayer (between players) but should not be part of the single player game. Instead there should be a fixed skill check (e.g. need 2 in speech to pass). This would create incentive to invest in the dialogue skill(s)). - There need to be many more uses for the speech skill(s) to make it worthwile. It should be possible to avoid fights and/or find alternate solutions to problems by having speech. The game is mostly hack & slay at the moment, which I find to be a pity. Some more choices and consequences would be nice as well.
Some more random comments/suggestions:
- Ranger arrow spray is far overpowered. Shoud stay in the game but maybe with way of the ranger 4/5 requirement - Slowed enemies wait until forced end of turn. Really annoying when using oil a lot as a wizard - Fire is more powerful than the other magic schools. Other schools need area damage as well. - Might be intentional, but the Firefly spell starts line right before the wizard and ends up always burning the wizard as well.