Most of the criticism by the OP is exactly why I think this is shaping up to be one of the best RPG's in recent memory.

I would agree with him on one point though, sometimes in combat it is easy to move too far, however, the ranges and movement are something you should be able to get used to relatively easily.

As for why there is no clear indication where to go, that would be because each quest has about a dozen different ways to solve it. Also, it is not like there is absolutely no markers, however, they only appear if you are explicitly told to go some place and disappear if you decide to do something else instead. At least this is how it was in the alpha, haven't had a chance to play the beta yet.

Read your journal and think for yourself is the best advice that can be given, also map the world with custom map markers if you need it.

Last edited by Crise; 06/04/14 12:05 PM.