- The ballista being usable in a fight is an interesting idea, but like many things, the implementation is lacking. You can only use it in combat, just standing beside it when the nearby party is fighting doesn’t work. It’s too far away from the combat zone for someone to run back. I tried it on the west gate. I had Jahan hang back by it and moved my party past the barrel to trigger fighting. The guards back at the gate joined combat, but Jahan did not, even though he was standing beside the guards. So I had to move him up a bit to get him to join, but when I saw that using the Ballista would take 9 AP to use, it meant I’d have to move him back and wait two or three turns before he could fire it once – in the meantime, the soldiers would be on the front lines, in the line of fire. I guess the only real way to use the ballista is to plant a teleporter pyramid there, and separate one guy from the party so everyone doesn’t teleport.


- The hidden tunnel entrance looks much better… to the point where you can’t really see it unless you’re looking, which somewhat undermines the idea of it being a place to go in Cyseal when you want combat. Not a big thing, I guess. Maybe add a line to Robert’s confession and/or journal about him finding a tunnel, guessing that’s where the body thief went, and covering it up.


- In the secret tunnel under the graveyard, I set up an oil trap using a barrel for the skeletons. It was rather silly since I had no fire damage… and then I noticed the hanging lamp. Unfortunately, attacking it with Staff of Magus and Blitzbolt didn’t do anything. It would have been cool if it had fallen to ignite the oil.


-If someone is standing in oil and is burning, will knockdown set the oil on fire? Edward got set on fire and I tried that, but he barely passed the knockdown check.


- Apparently some enemies have a huigh enough PER to see you when you’re invisible? I tried to use that to advance on the Skeletal Scorcher, only to have Edward remark, “Hello, I’ve been spotted?”


- I really like the flamethrower effect now. It looks much better than the Flare placeholder.

- It was kinda amusing for Edward to pass his saving throw versus burning while standing in fire, only to fail it on his next turn and instantly die.

- Is Madora’s Sword just super-powerful, or do Splitting Mauls just suck? Madora’s two-handed sword does 29-47 damage and requires 8 STR, Splitting Mauls do 15-38 and require 9 STR. I keep finding Splitting Mauls, and they are not worth using.