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Certain containers in the game intentionally have good loot in them, and they will always have good loot in them every time they're opened. Now, if you save your game just prior to opening these chests, you can then reload the saved game and try your luck again if you don't like the results. You can keep doing this over and over and over again, and I really think many people probably do. All containers/corpses work this way, actually. While this is pointless to do with every container, doing this with certain known containers can yield impressive results. Is this really the best way to implement loot seeding, or the best behavior to encourage? It's certainly easy to understand that upon opening one of these chests and receive something you have no use for, players can feel silly for not reloading their saved game and trying their luck again. Isn't it more preferable to not even allow that? Yes - I am asking you to police a bad habit.  As I had to tell a friend a few sessions ago "Can we make this the last time you reload the game for a chest, please.. I don't want to spend this entire Divinity session re-rolling loot tables..". That was after 15 minutes of being hostage to gambling-induced boredom. What I would prefer to see is this: no matter how many times we reload a saved game a container has exactly the same items as the previous reload. The contents can (and should) differ from one game to the next, but it shouldn't differ from one reload of the *same game* to the next. I suppose a change like this opens the way to the abuse of lockpicking (i.e. save before opening a chest, and if the contents suck then reload the saved game and don't bother wasting a lockpick to open that chest). However, the types of chests I'm talking about here are generally filled with pricey items (even if they're not relevant to your needs) which sell for nice amounts of gold, and I have my doubts that players would pass up the opportunity to make some decent coin (especially if you start selling lockpicks on vendors for a reasonable price - hint, hint).
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stranger
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If I could put some input.. Why would you do that? why not just control yourself? It just feels silly..
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stranger
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At this point I think this is an issue that should be something for the player-end of the scale to be the judge of. Save scumming is always going to be an aspect of games like these where people decide for themselves whether they want to play it true to the RPG spirit of the game, or roll and reroll the dice whenever possible for the best potential results at every possible opportunity. I don't think its something that needs fixing, any more than a dev could try to 'fix' any other methods of exploitation available to people who play single player games. I don't think a feature like that would be any different from designing your own map/scenario when the game comes out with the editor, and throwing in the best possible items into it at the start for your characters to just walk in, pick up the best gear, and walk back out into the main game. At that point, it is the player who decides how much immersion they want, while it is the developer's trial to give us as much of an opportunity to be immersed as possible, not try to force it in any way.
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If I could put some input.. Why would you do that? why not just control yourself? It just feels silly.. Silly or not, if it were just a matter of relying on players to control themselves, game design would be a whole lot simpler. It's an unfortunate necessity to keep things reasonably balanced. There are better ways to seed and spawn loot. Why not use them? The only thing at risk is the ability to abuse the system. That's a goal worth exploring.
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Probably because a fixed seed is also more resource-consuming. For all intents and purposes a container is dead to the game as long as it's unopened. Only when it is, it will become a part of savegame content. And it can be completely wiped if there's a path of no return (though I am not sure if Original Sin will be like that). With a seed like yours ALL containers will need to be logged from the start. Increasing loading times, saving times, savegame space usage, etc.
And as you already mentioned yourself... there will be other exploits replacing this too. One way or the other people will.
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Probably because a fixed seed is also more resource-consuming. For all intents and purposes a container is dead to the game as long as it's unopened. Only when it is, it will become a part of savegame content. And it can be completely wiped if there's a path of no return (though I am not sure if Original Sin will be like that). With a seed like yours ALL containers will need to be logged from the start. Increasing loading times, saving times, savegame space usage, etc. No, there are other ways to handle it. Just to name a handful of examples, most containers can be kept as is, while only specific special-case containers are handled differently. You can also populate these as the player enters a specific region (which could be a specific building, a dungeon, etc). You can also seed based on something specific (something about the characters data), which would give you the same results from the same container regardless of reloads, unless you returned to that chest at a much later point when substantial changes have occurred with that character. The concern about lockpicks I pointed out stops being a concern if vendors start selling lockpicks at a reasonable price (which is a change that should happen anyway).
Last edited by Gyson; 06/04/14 09:58 PM.
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stranger
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I never saw an issue with this. For one, some people LIKE to farm items or whatever and may want to "abuse" this method.
The others, should just not worry about it..don't abuse it.
This is one of those things that is rather silly to waste time on. Development time better spent elsewhere.
Last edited by NewYears1978; 07/04/14 04:34 AM.
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Well, it's worth bringing to the developer's attention in case they don't want players to exploit the mechanic that way. I'm not a fan of the "don't abuse it, don't worry about it" philosophy as that thinking can be applied to practically any balance concern.
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addict
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OMG people... "Larian, please, I am def, blind, a psychotic murderer, a compulsive chest opener, an exploiter, a rule fondamentalist, and I can't live without a day/night cycle. Could you make DoS just for me, please?"
Godammit ppl, aren't there other more important things to do, like fixing and balancing for normal players ?
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OMG people... "Larian, please, I am def, blind, a psychotic murderer, a compulsive chest opener, an exploiter, a rule fondamentalist, and I can't live without a day/night cycle. Could you make DoS just for me, please?"
Godammit ppl, aren't there other more important things to do, like fixing and balancing for normal players ? I would argue that this "feature" makes it unnecessarily tricky to balance combat for everyone. When you have players who don't abuse save-game functionality and are working with truly random drops, and other players who are reloading saved games to cherry-pick the best spawns out of every loot table, and both of these groups are coming to the forums and giving their opinions on how difficult or easy combat is, how are the developers expected to make heads or tails of the conflicting reports? It's comparing characters outfitted like patchwork peasants to characters that are hand-tweaked demigods. Good luck balancing combat like that. Why not get everyone playing from the same rulebook first instead and save the developers some unnecessary combat-balancing headaches?
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How many people, really, reload a zillion times on each container?
I do agree it's case of 'restrain yourself, no point wasting dozens of manhours changing this' especially considering any alternative has the equal chance to exploit it.
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enthusiast
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No, there are other ways to handle it. Just to name a handful of examples, most containers can be kept as is, while only specific special-case containers are handled differently. You can also populate these as the player enters a specific region (which could be a specific building, a dungeon, etc). You can also seed based on something specific (something about the characters data), which would give you the same results from the same container regardless of reloads, unless you returned to that chest at a much later point when substantial changes have occurred with that character.
Or you could have a pseudo-randomgenerator generate a random number at the start of an area (in our case cyseal) and for every 'random' loot apply a function with input this fixed number and the id of the chest/whatever.
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old hand
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old hand
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DD had the same mechanics; items were set when you first identify them. KB (king bounty) generates item when the world is created not when items are found/identify. - Which way is better? That's a matter of opinion. From a purist standpoint (which you seem to argue) the KB approach is the correct approach but that is a perspective not an absolute. I see value in both method and at this point would leave it to the designer's choice. If I could put some input.. Why would you do that? why not just control yourself? It just feels silly.. Silly or not, if it were just a matter of relying on players to control themselves, game design would be a whole lot simpler. It's an unfortunate necessity to keep things reasonably balanced. There are better ways to seed and spawn loot. Why not use them? The only thing at risk is the ability to abuse the system. That's a goal worth exploring.
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How many people, really, reload a zillion times on each container?
I do agree it's case of 'restrain yourself, no point wasting dozens of manhours changing this' especially considering any alternative has the equal chance to exploit it. Aside from the fact that speculating on the amount of time it would take to change the loot mechanics is pointless, why do you see this as a case of "restrain yourself", yet you aren't falling back on your advice in that other thread debating players being able to farm summons for XP? Is that not a "restrain yourself, no point wasting dozens of manhours changing this" scenario as well? That's the problem with the "restrain yourself" answer. It's too easy to apply everywhere.
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How can you restrain killing summons you HAVE to kill? This is something you need to actively do, getting XP for kills you shouldn't get isn't.
There's the difference.
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How can you restrain killing summons you HAVE to kill? By making an effort to kill the summoner rather than intentionally allowing it to live so it continues to generate XP-fodder for you. Both scenarios involve a choice in the hands of the player, and in that there is really no difference. I could say the same thing about gold exploits - why plug them? Just rely on the player to choose not to make use of them, right? How well has that worked out for us in the history of gaming?  I'd rather just fix it, personally.
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I don't think the container reloading thing needs to be fixed. Who cares, there are way more important things to fix.
And you're talking to someone who did actually use container reload mechanics in Divine Divinity just to see how many free spellbooks I could get, and if I could get uber stats (5 Charm slots and 60 health, 60 mana) on all the unique pieces of gear. Just as an experiment to see how overpowered I could get a character. It wasn't really fun or something I'd care to do again.
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I don't know, I'd argue that standing around and killing summons for XP until the end of time so you can reach level 10-billion with your character isn't fun either, and yet we're all suggesting it get fixed rather than leaving it up to players to control their farming urges.
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veteran
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True, but one requires active effort to reload over and over again, and your benefit is essentially random loot. The other you can just sit back doing nothing and get free guaranteed XP.
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True, but one requires active effort to reload over and over again, and your benefit is essentially random loot. The other you can just sit back doing nothing and get free guaranteed XP. Wait..what? Who is killing those MOBs, if not the player? Sitting back and doing nothing in turn-based combat means nothing happens indefinitely while the game waits on input from you. There is active effort involved in both cases.
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stranger
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I'll just chime in to note that another tactical turn-based game, XCOM, added an option on game-start that would allow you to choose whether the game saves retained the random seed. (The default was to save it, to discourage save-scumming to get better results, kind of like we're talking about here. But it could be turned off, for those players that really loved to save-scum their way to a perfect result.)
In that case, those options were unlocked only after a full playthrough, but either way, as long as they're set aside as some sort of "Advanced" setting, it would give players some control over their game behavior.
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Ah, XCOM (Enemy Unknown). I had a lot of fun with that game. I wish Divinity : OS had introduced similar animated sequences between combat turns. That would have been great.
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Let's see... AoE. Potentially attackers you need to defend yourself from. Healers. You seriously need to gimp yourself hard if you want to kill the resurrector, and only it before any other opponents in a lot of cases (I tried with the Pirate, and it healed just back to full with even more hitpoints than original!)
So; * Effort to exploit, many reloads * Massively nerf yourself in combat NOT to get it, doesn't require active player partipation to get affected by.
Surely you can tell the difference? Divinity II also had this mechanism, and while you could reload for 3 malachites on ore, not many people did that. It's worked for all Divinity games so far, why suddenly change it now?
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It's worked for all Divinity games so far, why suddenly change it now? Because X wrongs don't make a right?  Short of being worried about losing the ability to exploit the mechanic, why not fix it? And, no, I still don't see a difference. Why are you describing reloading a saved game as if it's some massive undertaking?
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stranger
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It's worked for all Divinity games so far, why suddenly change it now? Because X wrongs don't make a right?  Short of being worried about losing the ability to exploit the mechanic, why not fix it? And, no, I still don't see a difference. Why are you describing reloading a saved game as if it's some massive undertaking? Exactly. Multiplayer also makes it really annoying to have ppl that want to save cheat all the time. It's like giving players a trainer on the game when you release, not really a great idea, sure you can say it's up to you whether you use it, but its such a temptation. Just calculate them on first instance of an overhead map area.
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apprentice
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Joined: Apr 2014
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If the loot was better / more varied with a wider variety of useful stats, it wouldn't be such a problem.
E.g. I've lost count of the number of orange robes I've gotten, yet I don't think I've ever had an orange bracers / rope. Orange boots and gloves that have suitable stats are incredibly rare.
That is all from 4 full playthroughs where I've save scummed for loots.
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enthusiast
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I don't get it Gyson, you argued your case already in another thread about this very topic and that wasn't good enough? You have to start a new one? Rather pretentious don't you think?
By the way, I hadn't played the game when I was arguing the logic of your position last time. I now have and decided to test your issue... and... well...
1. It takes about 5-10 seconds per load (I am sure longer for slower machines).
2. You are at the complete mercy of the RNG which means you could be there a long time.
3. The loot that drops is not dramatically different in quality (ie blue vs blue, etc...), so its usefulness is really only a matter of if it fits within your chosen build. (ie characters are not going to be god characters that imbalance the game).
4. Your argument does not consider the fact that some people are lucky and can consistently get what they want in each chest.
Considering the time it takes to reload, it is ridiculously inefficient to use to seek the ideal loot. For instance, I tried it to see how long it would take to get an ideal item and I was there for 10-15 mins before I finally got the loot I desired. Now... add in the fact that this is a single player game AND that people are still going to be able to use cheat programs, console commands, world editors, etc... to get what they want, this objection of yours seems pretty darn silly. Seriously, there is no way in hell I am wasting my time playing that way. I am just going to deal with what I get.
The way it is now is reasonable. Save scumming is not a game design problem, it is a problem for players with obsessive compulsive behaviors.
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apprentice
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apprentice
Joined: Jun 2014
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I'd much prefer more meaningful loot to drop from bosses and hard encounters. Stuff that is handplaced and makes sense for the encounter. All I ever get are 1 handed weapons lol.
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enthusiast
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enthusiast
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You know, it doesn't matter what the game is, how the mechanics work, or what the specific issue is.
There are always going to be people who get upset, because somebody else might be having fun the wrong way.
In the words of H.L. Mencken:
"Puritanism: The haunting fear that someone, somewhere, may be happy."
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enthusiast
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I'd much prefer more meaningful loot to drop from bosses and hard encounters. Stuff that is handplaced and makes sense for the encounter. All I ever get are 1 handed weapons lol. Sounds like you want more powerful loot? You do realize that the one handed weapon you are getting is balanced for that as a drop even though it is random? What if it was a one handed weapon hand placed with hand set stats and a name, yet it was exactly the power and quality as the random loot you got?
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apprentice
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apprentice
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I'd much prefer more meaningful loot to drop from bosses and hard encounters. Stuff that is handplaced and makes sense for the encounter. All I ever get are 1 handed weapons lol. Sounds like you want more powerful loot? You do realize that the one handed weapon you are getting is balanced for that as a drop even though it is random? What if it was a one handed weapon hand placed with hand set stats and a name, yet it was exactly the power and quality as the random loot you got? I'd still enjoy it more knowing it's part of the setpiece and story. Also, I'd assume that with hand-placed loot tables, I'd receive less of the same items over and over, which has been my experience with RNG. I'm not arguing for more powerful items though and still see the importance of RNG for normal drops. Just would like to see more promised drops for large encounters like the giant axe.
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veteran
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Exactly. Multiplayer also makes it really annoying to have ppl that want to save cheat all the time.
So tell them that you're there to quest/explore/kill, not to save-scum, and so cut it out or else you'll find someone else to play with. I will say though that right now, the loot could probably be a little bit better. I opened all the chests through West Cyseal and nearly all of them only had two normal items inside, maybe with a small potion. I only occasionally saw a blue item. The chest for answering Nemris's riddle was the same - which was rather underwhelming considering it's a special chest. (I was not counting the burial mounds chests among the poor-quality number, those are fine.)
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member
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I don't get it Gyson, you argued your case already in another thread about this very topic and that wasn't good enough? You have to start a new one? Rather pretentious don't you think? He is very good at this technique, he's done it multiple times. I've long since realized he's a troll of the worst sort: the kind lacking self-awareness. Well, it's worth bringing to the developer's attention in case they don't want players to exploit the mechanic that way. I'll make this blunt: - If you want RNG loot and not static loot, this is the compromise that happens.
- It's massively resource intensive to do a "seed save", not to mention a coding pain with save states (which Larian has been having issues with, esp. in regard to QuickSaves + Permanent Flags / Triggers not reverting). I'm 100% sure the current code doesn't support it, due to the way the permanent world is functioning.
- As a self-proclaimed developer, I'm surprised you're uncertain of how the RNG tables work or can even imagine that Larian don't know about this "issue". Oh, wait... I'm not.
- D:OS is primarily a single player experience (with some funky co-op + global chats); realistically, the potential to reload the RNG is hardly a problem. AGAIN this is not an ARPG where perma-death / loot abuse matters.
Still, Gyson has satisfied himself with some attention, now we can get back to reality. Quick question: is there another update scheduled before Gold launch, or are Larian going to hot-patch after the event? (i.e. as and when issues with content we've not seen goes live) I will say though that right now, the loot could probably be a little bit better.
I'm fairly convinced that full item tables aren't live and the actual % chances for drops are still being tweaked. Rings in particular etc. Creating items / effects is a weighted experience: once the code is in, and works, content can quite quickly produce a lot of McGuffins. Themeing / balancing is harder, but given the state of skills (i.e. in flux), I'm sure a large percentage of items simply haven't been put it. e.g. There's no point creating pages of +skill items if a) you're changing / renaming / removing said skills and b) you've not nailed down class skill synergies. More importantly, the macros can't be made as you cannot put <??> into your auto-balancing formulas if you don't know what the parameters are! Interestingly, this works differently in an ARPG - Grim Dawn by Crate ( http://www.grimdawn.com/) currently doesn't have all classes live, but there are items giving +skills to classes not in the beta yet. The RNG also likes to drop items with level requirements not possible in the beta - they nailed down the classes / synergies long ago, since like PoI, they're working towards focusing on MP / content after this. I'll leave you to work out the not-so-subtle context of this observation & the OP. [i.e. FOS] Or, I could just tell you: ARPG's are basically skinner boxes, so the RNG algo's + skill synergies are the most important bit, which is why they get made first. D:OS is an RPG, so... that kinda comes after the story, narratives, arcs, settings and so on  Gyson doesn't know this despite his "many years" in the business. TL;DR "OOOH SHINY" isn't the real focus of an RPG. It's nice but it's not a central drive point of your primary customer. Go look up that essay on "which type of gamer / MMO player are you?" https://en.wikipedia.org/wiki/Bartle_Testp.s. D:OS is begin anticipated by a lot of people - someone I'd not considered a very 'rpg' minded gamer asked me about it on Sunday 
Last edited by SteamUser; 16/06/14 10:24 PM.
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Support
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Support
Joined: Mar 2003
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There is going to be another beta update this week.
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I don't get it Gyson, you argued your case already in another thread about this very topic and that wasn't good enough? You have to start a new one? Rather pretentious don't you think? I don't get it Gyson, you argued your case already in another thread about this very topic and that wasn't good enough? You have to start a new one? Rather pretentious don't you think? He is very good at this technique, he's done it multiple times. I've long since realized he's a troll of the worst sort: the kind lacking self-awareness. I don't mean to cast a reality check on the Clueless Twins here.. but this is the "other thread". Did you guys not even bother to check the date on the original post before you launched into troll mode? It's from over two months ago. I didn't make a new thread, someone simply commented on the old one. You know.. as people do in a forum. I believe there was another thread on this topic which I also participated in (in the General forum), but I didn't start that thread *and it's newer than this thread*. Meaning your whole "pretentious" argument just went up in smoke. You are both clearly hopeless and not very bright. Thanks for the laugh, though.
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apprentice
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Honestly, whatever is easier for the developer is what I would prefer - if having a fixed seed is more difficult than I say leave it as it is. Ultimately it is up to the player to decide how they want to play the game and if it is fun for someone to save/reload 5 times to get something they like than they should be able to. If you prefer not to than you don't have to - just accept the loot that you find/is dropped the first time around. I recall reading that you can save mid combat and re-kill bosses to get better drops - that I think should be discouraged by not allowing saves during combat so as to force the player to re-play a boss fight to use this exploit (apologies if this has already been done - I never saved in combat). Finding loot is a fun part of the game and in the past I know I've exploited similar "features" in games (Master of Magic - re-killing high level nodes for books/retorts/good artifacts, anyone?), but not something I do anymore, partly from playing roguelikes and learning to enjoy adapting your play style to what you are given. Either way, I don't think this should be forced on the player, and if someone complains that if it is there it is tempting to use the exploit, then it is on them to control themselves  . I personally am looking forward to an Ironman mode where tensions actually run high. I played through the beta and had great fun (normal, 2 char with Lone Wolf) but knowing you can always re-load allows you to make stupid mistakes, not to mention never use scrolls/potions (never once used a scroll of potion of resist/+stat). Maybe I've been playing too much ADOM 
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apprentice
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I like the way Fallout: New Vegas developers solve this problem - you can't loot same chest (or use slot machine) within 1 minute after reload. So you still can cheat but it will cost you time you could have used for further exploring.
Last edited by Phenomen; 17/06/14 09:55 AM.
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You are both clearly hopeless and not very bright. Thanks for the laugh, though. So are we taking the civility gloves off? I mean, you spent several threads whining about Hiver being insulting and here you directly attack? I mean, if direct personal attacks are ok, I can oblige, but somehow I think you will throw tantrums when you become the target of such. Grow up kiddo.
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You are both clearly hopeless and not very bright. Thanks for the laugh, though. So are we taking the civility gloves off? I mean, you spent several threads whining about Hiver being insulting and here you directly attack? I mean, if direct personal attacks are ok, I can oblige, but somehow I think you will throw tantrums when you become the target of such. Grow up kiddo. As if you haven't been insulting in a number of other threads. My tolerance for people like you and a few other trolls on this forum has reached an all time low, so deal with it "kiddo". Plus, the chances of you admitting your ridiculous error and apologizing for chastising me over nothing were next to nil, so I figured I might as well go with the blunt approach on this one. Even now you're trying to bluff your way through this and save face by going on the offensive instead of addressing your screw-up. Predictable, if nothing else. If you can't handle being called out, think before calling someone out in the future. You wasted my time with your nonsense.
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You are both clearly hopeless and not very bright. Thanks for the laugh, though. So are we taking the civility gloves off? I mean, you spent several threads whining about Hiver being insulting and here you directly attack? I mean, if direct personal attacks are ok, I can oblige, but somehow I think you will throw tantrums when you become the target of such. Grow up kiddo. As if you haven't been insulting in a number of other threads. My tolerance for people like you and a few other trolls on this forum has reached an all time low, so deal with it "kiddo". Plus, the chances of you admitting your ridiculous error and apologizing for chastising me over nothing were next to nil, so I figured I might as well go with the blunt approach on this one. Even now you're trying to bluff your way through this and save face by going on the offensive instead of addressing your screw-up. Predictable, if nothing else. If you can't handle being called out, think before calling someone out in the future. You wasted my time with your nonsense. I recognized I made an error. I do apologize for such, but if you notice my comment was not a nasty attack. That is, I merely questioned you as being self important. You however insulted with a direct attack questioning not only mine, but the intelligence of another. While you are justified in quip of a rebuttal, you went overboard, you became childish and insulting and your anger is quite obvious. As I said, grow up.
Last edited by Tanist; 17/06/14 03:30 PM.
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apprentice
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apprentice
Joined: Jun 2014
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The other side of the coin is: You get good loot in a chest, you identify it, your game crashes. And BAM! next time you load the game your good loot is gone and replaced with some shitty cooking pot or cheese. As my luck with RNG is shitty, I spent most of the beta running around with shit gear. Just becuase I didn`t bother reloading for chests.
Last edited by Archmage_R; 17/06/14 04:09 PM.
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enthusiast
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enthusiast
Joined: Apr 2014
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Hey! Archmage: content in the thread! Excellent. Two points. That kind of, "Look at this! Isn't it great? Say goodbye, now." is frustrating as hell. Which said, I'd still rather have RNG than seeded numbers. - Fixed results - whether hand-placed or seeded - just makes me feel like a game is on rails.
- Seeded crappy loot in a major reward actually feels worse than RNG crappy loot. I didn't just get sucker punched: I got sucker punched however many hours ago I started the game, and I have no recourse to judicious save-scumming to keep the fun from draining out.
Especially in an ongoing beta, spending the time to try to max out my characters' kit is so not happening. Note: the meaning of the term "fun" in this comment involves not finding disappointment enjoyable. If your personal definition of fun is somehow more moral that that, never mind: this comment doesn't apply to you and we really don't need to argue about it.
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veteran
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OP
veteran
Joined: Jan 2014
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[*]Seeded crappy loot in a major reward actually feels worse than RNG crappy loot. I didn't just get sucker punched: I got sucker punched however many hours ago I started the game, and I have no recourse to judicious save-scumming to keep the fun from draining out.
I can't say I agree with this. Unless you intentionally try to work out/seek information on how loot generation is implemented, to the player they open a chest and rewards are within. Whether the items were determined the moment you opened the chest or hours/days/weeks earlier shouldn't matter. At least, not until you start to try and game the system, at which point it does matter. If you find yourself in a situation where you are going outside the flow of the game to "correct" a situation (e.g. essentially "cheating" by save scumming because you're unhappy with the items in a chest) something is failing, perhaps on more than one level. The fact that you feel it's necessary to do, the fact that the game enables you to do it, etc.. the game is no longer be played as designed at that point. And yes, I feel comfortable saying that about the design so long as save scumming isn't proudly listed somewhere with a bullet point in a game's feature list. Until that day it's a shortcoming being abused, not a feature being utilized. - Never be unhappy with your treasure rewards again. Our loot is generated when you open the chest, and by making use of our save/load system you can try your luck as many times as your heart desires!
See? There's ways to spin it. But I'm not seeing that listed anywhere, so instead it feels more like an exploit.
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veteran
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veteran
Joined: Jan 2009
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Fact: The range of possible treasures which it is possible to be generated is so large that the chances of getting any particular one or combination of all-desireable treasures is so small that it's not worth anyone's time to reload, never mind being worth anyone's time to re-code so reloading no longer works.
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veteran
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OP
veteran
Joined: Jan 2014
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Fact: The range of possible treasures which it is possible to be generated is so large that the chances of getting any particular one or combination of all-desireable treasures is so small that it's not worth anyone's time to reload, never mind being worth anyone's time to re-code so reloading no longer works. That's an opinion, as what is worth or not worth reloading to you is obviously different to someone else since people *do* save-scum. You may not do it, but it happens, and for a reason. Also, I don't believe anyone ever suggested someone could abuse save-scumming to get "exactly" what they wanted, only that they can abuse it to get something they prefer over that which the game originally rewarded them with. For a game that's trying to capture that table-top D&D vibe, it's odd that it allows players to essentially convince the Dungeon Master to reroll their treasure rewards repeatedly until they're satisfied with their haul. That would be one pushover of a DM, and I certainly never played in pen-and-paper D&D session like that. That makes the "virtual DM" of Divinity feel "stupid". Maybe we can make him "smarter"? I'm not sure what's so awful about that.
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apprentice
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apprentice
Joined: Jun 2014
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Now since this is a "classless" game up to a certain point, loot drops based on class won`t work. However would it be poss to have equipment drop based on what type of skills you have or items currently equipped? Say if you have a staff equipped, chances to get a staff in a chest would increase by X %. This however has the downside of giving you daggers, when you really are just using a dagger cause it was better than your sword.
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apprentice
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apprentice
Joined: Jun 2014
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Hey! Archmage: content in the thread! Excellent. Two points. That kind of, "Look at this! Isn't it great? Say goodbye, now." is frustrating as hell. Which said, I'd still rather have RNG than seeded numbers. - Fixed results - whether hand-placed or seeded - just makes me feel like a game is on rails.
- Seeded crappy loot in a major reward actually feels worse than RNG crappy loot. I didn't just get sucker punched: I got sucker punched however many hours ago I started the game, and I have no recourse to judicious save-scumming to keep the fun from draining out.
Especially in an ongoing beta, spending the time to try to max out my characters' kit is so not happening. Note: the meaning of the term "fun" in this comment involves not finding disappointment enjoyable. If your personal definition of fun is somehow more moral that that, never mind: this comment doesn't apply to you and we really don't need to argue about it. I do agree up to a point, I would not like the game to have fixed loot (like you get the staff of whatchamacallit when killing baroness whoshe), but there should be a minor intelligence to loot distribusion. Say for intstance games like Icewind dale had fixed loot in some containers, but they also had "x chance of this item being here" and "the item in here is a random dagger/random staff/random sword" etc. A middle ground would be kinda nice. I was in a party playing coop as 2 mages, and during both our 2 playthroughs of the beta we were selling tons of swords/axes/daggers and didn`t get a single staff/robe drop. We had to buy our mage upgrades at the vendors, and even they had kinda shit items. Best we got robe wise was a 10 armor + int robe. And staff wise it was +1 to two spellcasting skills.
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stranger
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Joined: Apr 2014
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I love reloading saves to see what I get, to me it's just something fun to do - a slot machine in my rpg -- Something I've appreciated since the 80s with Might & Magic and on.
No different than loading saves after a poorly fought battle, or loading saves at anytime you *just feel like it* - altering what "was" is still reloading a save -- everyone does it at some point, some more than others.
I'm in the camp of happy reloads. Many are actually, they just don't admit it.
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addict
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Joined: Apr 2013
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...serious......serious people?....ya all must be getting really bored..this is the new focal point to complain about?
"Hey that player reloaded their game!" "The economy in the game is ruined!| "...Wait..what happens in their game does not effect mine" <- Happy face.
No one on this forum has the right say who can or cannot reload for better loot. if a player is that desperate for max loot they could simply use the creation tools~ there is a new topic for ya to freak out on! *dun dun dun!* Unless you want to spend the money to buy everyone their copy of the game. Zip it and let people play the game their way~
This is not reporting anything broken or needing attention to fixing, this is just another personal complaint thread....And again I will put this "Larian cannot make a game for just one persons likes, they will lead to extremely poor sales."
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journeyman
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Joined: May 2014
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...serious......serious people?....ya all must be getting really bored..this is the new focal point to complain about?
"Hey that player reloaded their game!" "The economy in the game is ruined!| "...Wait..what happens in their game does not effect mine" <- Happy face.
Well, that seems to be a great sign to me. If unimportant nitpicky stuff like this gets so much attention, the major problems seem to be solved.
Last edited by pts; 17/06/14 10:26 PM.
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Joined: Jan 2014
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...serious......serious people?....ya all must be getting really bored..this is the new focal point to complain about? This thread was created months ago. Please realize that as new players join the community they're going to have opinions they'll want to share and, as a result, some of these older topics will surface again with additional feedback. Also, a thread doesn't always have to be a bug report - sometimes it can simply be feedback or discussion regarding the game. As with all discussions, if they don't interest you personally then don't feel obligated to read them. It will make your forum browsing experience much better (and likely improve the experience of others as they won't have to see "OMGWTF-RUSERIOUS" style responses).
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Joined: Apr 2013
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...serious......serious people?....ya all must be getting really bored..this is the new focal point to complain about? This thread was created months ago. Please realize that as new players join the community they're going to have opinions they'll want to share and, as a result, some of these older topics will surface again with additional feedback. Also, a thread doesn't always have to be a bug report - sometimes it can simply be feedback or discussion regarding the game. As with all discussions, if they don't interest you personally then don't feel obligated to read them. It will make your forum browsing experience much better (and likely improve the experience of others as they won't have to see "OMGWTF-RUSERIOUS" style responses). oh don't like how I respond? don't read it~ will improve your browsing experience~ ^_^. I express how I feel~ and right now I feel like people are way to worried about things that will not effect their game in any way~ A discussion is usually about something that matters~ How someone plays their Single Player or Multiplayer (with someone they know so it's on that person to decide if they like it or not and want to stay) Til the games release I will continue to pop on and sigh and post on some of the topics created. ^_^
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veteran
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OP
veteran
Joined: Jan 2014
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...serious......serious people?....ya all must be getting really bored..this is the new focal point to complain about? This thread was created months ago. Please realize that as new players join the community they're going to have opinions they'll want to share and, as a result, some of these older topics will surface again with additional feedback. Also, a thread doesn't always have to be a bug report - sometimes it can simply be feedback or discussion regarding the game. As with all discussions, if they don't interest you personally then don't feel obligated to read them. It will make your forum browsing experience much better (and likely improve the experience of others as they won't have to see "OMGWTF-RUSERIOUS" style responses). oh don't like how I respond? don't read it~ will improve your browsing experience~ ^_^. I express how I feel~ and right now I feel like people are way to worried about things that will not effect their game in any way~ "right now" ? You always feel like people are "way too worried" about some aspect of the game. Honestly, I'm not sure if the alpha/beta process is for you if you can't handle seeing feedback. Til the games release I will continue to pop on and sigh and post on some of the topics created. ^_^ Well, at least you're consistent if nothing else. Like I said, I'm not sure if the alpha/beta process is for you. You're not going to see too many "game's perfect, don't change a thing!" posts during that period. I'm sure you have more to say.
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addict
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Joined: Apr 2013
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...serious......serious people?....ya all must be getting really bored..this is the new focal point to complain about? This thread was created months ago. Please realize that as new players join the community they're going to have opinions they'll want to share and, as a result, some of these older topics will surface again with additional feedback. Also, a thread doesn't always have to be a bug report - sometimes it can simply be feedback or discussion regarding the game. As with all discussions, if they don't interest you personally then don't feel obligated to read them. It will make your forum browsing experience much better (and likely improve the experience of others as they won't have to see "OMGWTF-RUSERIOUS" style responses). oh don't like how I respond? don't read it~ will improve your browsing experience~ ^_^. I express how I feel~ and right now I feel like people are way to worried about things that will not effect their game in any way~ "right now" ? You always feel like people are "way too worried" about some aspect of the game. Honestly, I'm not sure if the alpha/beta process is for you if you can't handle seeing feedback. Til the games release I will continue to pop on and sigh and post on some of the topics created. ^_^ Well, at least you're consistent if nothing else. Like I said, I'm not sure if the alpha/beta process is for you. You're not going to see too many "game's perfect, don't change a thing!" posts during that period. I'm sure you have more to say. you are funny~ there has been some great feedback, but sadly a lot of personal complaints~ one sided needs being requested. If you want to hang around and try n say someone isn't ready for early access. have fun with that~ I don't think you are ready for the internet and people who can comprehend that a game company has to appeal to a larger audience then one. ^_- have fun~ pssst. Stop worrying what others will do in their game, doesn't effect you in anyway. Not nice to try and control others games ^_^
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stranger
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stranger
Joined: Jun 2014
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I'm not sure I understand what all the fuss is about. How am I harmed if someone wants to camp a chest or two for drops? It doesn't affect me or my game in any way. This is not an MMO. No one is gaining any kind of an advantage over anyone else here.
Frankly, I don't think it matters what people do in the game or how they want to play it. If they're enjoying it, more power to them.
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veteran
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OP
veteran
Joined: Jan 2014
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I'm not sure I understand what all the fuss is about. How am I harmed if someone wants to camp a chest or two for drops? It doesn't affect me or my game in any way. This is not an MMO. No one is gaining any kind of an advantage over anyone else here.
Frankly, I don't think it matters what people do in the game or how they want to play it. If they're enjoying it, more power to them. If we go by that logic it's not worth plugging any mechanic that can be exploited. You can just choose not to abuse them and if other people do, why worry about it? I'm not a fan of that thinking, personally. Really, the best thing you can do (in my opinion) is report your findings and let the developers decide whether they want to address it or not. As with all exploits, you will always have people that object to having them fixed. I'm not saying that is the case with everyone here; many seem more concerned with Larian's schedule. I think the developers are smart enough to handle their own scheduling however, and can prioritize as they see fit.
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enthusiast
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enthusiast
Joined: Apr 2014
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I do agree up to a point, I would not like the game to have fixed loot (like you get the staff of whatchamacallit when killing baroness whoshe), but there should be a minor intelligence to loot distribusion. Say for intstance games like Icewind dale had fixed loot in some containers, but they also had "x chance of this item being here" and "the item in here is a random dagger/random staff/random sword" etc. Archmage, I was absolutely not endorsing, suggesting or recommending fixed loot. I was just saying that bad results from seeded numbers can give me much the same *feeling* as bad results from fixed loot: when the results suck, you've often invested so much time that you're effectively stuck with them. *Bad* and *suck* in this context referring only to my subjective enjoyment of games I am playing by myself. When I posted that, I was under the impression that I didn't enjoy such events. Since then, I've had my error pointed out to me, so you can disregard my earlier comment entirely... Fact: The range of possible treasures which it is possible to be generated is so large that the chances of getting any particular one or combination of all-desireable treasures is so small that it's not worth anyone's time to reload, never mind being worth anyone's time to re-code so reloading no longer works. Stabbey, that's a mighty wide brush you're using for facts. You start veering sharply into opinion somewhere around the words "that", "so", and "worth". I'll totally give you the bit about time to re-code, although opinions may vary on that. Particularly in this thread.
[*]Seeded crappy loot in a major reward actually feels worse than RNG crappy loot. I didn't just get sucker punched: I got sucker punched however many hours ago I started the game, and I have no recourse to judicious save-scumming to keep the fun from draining out.
I can't say I agree with this. Unless you intentionally try to work out/seek information on how loot generation is implemented, to the player they open a chest and rewards are within. Whether the items were determined the moment you opened the chest or hours/days/weeks earlier shouldn't matter. At least, not until you start to try and game the system, at which point it does matter. If you find yourself in a situation where you are going outside the flow of the game to "correct" a situation (e.g. essentially "cheating" by save scumming because you're unhappy with the items in a chest) something is failing, perhaps on more than one level. The fact that you feel it's necessary to do, the fact that the game enables you to do it, etc.. the game is no longer be played as designed at that point. And yes, I feel comfortable saying that about the design so long as save scumming isn't proudly listed somewhere with a bullet point in a game's feature list. Until that day it's a shortcoming being abused, not a feature being utilized. Thanks, Gyson, for once again explaining to me how I am wrong about my own reactions and experiences when I'm playing games. God knows how I'd get along if I had to figure myself out by myself. Don't ever change. Thanks as well for explaining to me that I have fun wrong. Cheating in single-player games has been a burgeoning problem in the Newell household for decades, now, and no-one ever seems to have stopped to Think Of The Children. I can only hope someday to be able to make up to you the incalculable damage I must have done to your enjoyment of your leisure time, not to mention the legions of poor developers whose lives I must have blighted by my appalling abuse of their hearts' work. If only someone had warned them of the terrible mistakes they made in enabling me to trammel their art. If only I had listened to those wiser than I, when they warned and admonished me. I am saddened and ashamed. I can only thank God I never took up solitaire: the potential social damage doesn't bear consideration. Note for clarity (although I don't really expect you'll read this one either): I am not calling you a child. I don't believe or mean to imply that you are a child, or behave like a child, or that I think either of those is the case. I am using a common touchpoint for melodrama and unwarranted, intrusive concern, as I reject what I consider to be your annoyingly judgmental use of terms like "cheat" and "abuse" in this context.
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addict
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Joined: Apr 2013
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I'm not sure I understand what all the fuss is about. How am I harmed if someone wants to camp a chest or two for drops? It doesn't affect me or my game in any way. This is not an MMO. No one is gaining any kind of an advantage over anyone else here.
Frankly, I don't think it matters what people do in the game or how they want to play it. If they're enjoying it, more power to them. If we go by that logic it's not worth plugging any mechanic that can be exploited. You can just choose not to abuse them and if other people do, why worry about it? I'm not a fan of that thinking, personally. Really, the best thing you can do (in my opinion) is report your findings and let the developers decide whether they want to address it or not. As with all exploits, you will always have people that object to having them fixed. I'm not saying that is the case with everyone here; many seem more concerned with Larian's schedule. I think the developers are smart enough to handle their own scheduling however, and can prioritize as they see fit. teehee, you sir need to google what Personal means. You "bugs" are more personal dislikes in a mostly single player game. (I count the co op as single ish player since its just two people, not an MMO setting.) Edit. Ya know I cannot wait for the good laughs when people start sharing mods you do not approve of \o/
Last edited by Ellary; 18/06/14 01:15 AM.
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veteran
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OP
veteran
Joined: Jan 2014
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[*]Seeded crappy loot in a major reward actually feels worse than RNG crappy loot. I didn't just get sucker punched: I got sucker punched however many hours ago I started the game, and I have no recourse to judicious save-scumming to keep the fun from draining out.
I can't say I agree with this. Unless you intentionally try to work out/seek information on how loot generation is implemented, to the player they open a chest and rewards are within. Whether the items were determined the moment you opened the chest or hours/days/weeks earlier shouldn't matter. At least, not until you start to try and game the system, at which point it does matter. If you find yourself in a situation where you are going outside the flow of the game to "correct" a situation (e.g. essentially "cheating" by save scumming because you're unhappy with the items in a chest) something is failing, perhaps on more than one level. The fact that you feel it's necessary to do, the fact that the game enables you to do it, etc.. the game is no longer be played as designed at that point. And yes, I feel comfortable saying that about the design so long as save scumming isn't proudly listed somewhere with a bullet point in a game's feature list. Until that day it's a shortcoming being abused, not a feature being utilized. Thanks, Gyson, for once again explaining to me how I am wrong about my own reactions and experiences when I'm playing games. God knows how I'd get along if I had to figure myself out by myself. Don't ever change. Thanks as well for explaining to me that I have fun wrong. Cheating in single-player games has been a burgeoning problem in the Newell household for decades, now, and no-one ever seems to have stopped to Think Of The Children. I can only hope someday to be able to make up to you the incalculable damage I must have done to your enjoyment of your leisure time, not to mention the legions of poor developers whose lives I must have blighted by my appalling abuse of their hearts' work. If only someone had warned them of the terrible mistakes they made in enabling me to trammel their art. If only I had listened to those wiser than I, when they warned and admonished me. I am saddened and ashamed. I can only thank God I never took up solitaire: the potential social damage doesn't bear consideration. Note for clarity (although I don't really expect you'll read this one either): I am not calling you a child. I don't believe or mean to imply that you are a child, or behave like a child, or that I think either of those is the case. I am using a common touchpoint for melodrama and unwarranted, intrusive concern, as I reject what I consider to be your annoyingly judgmental use of terms like "cheat" and "abuse" in this context. So.. I'm looking at my response to you, and then looking at your response to me, and wondering how in the heck mine warranted yours. For the record, when I said "If you find yourself in a situation where you are going outside the flow of the game to "correct" a situation (e.g. essentially "cheating" by save scumming because you're unhappy with the items in a chest) something is failing, perhaps on more than one level. The fact that you feel it's necessary to do, ... " that last bit was not referring to some suspected deeprooted cheater tendencies in the "Newell household". I was actually referring to shortcomings in how loot is implemented that leave people feeling like they have to save-scum just to get desperately needed items. e.g. going through a rough boss battle and then the game randomly rewarding you with absolutely nothing anyone in your party can use. When the game does something like that and puts players in a position where they feel they need to save-scum just to break even, that aspect of the design (I feel) has failed. That is really the only part of my statement that I think could have been taken the wrong way. If that was the case.. maybe just ask me to clarify next time?
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veteran
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OP
veteran
Joined: Jan 2014
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I'm not sure I understand what all the fuss is about. How am I harmed if someone wants to camp a chest or two for drops? It doesn't affect me or my game in any way. This is not an MMO. No one is gaining any kind of an advantage over anyone else here.
Frankly, I don't think it matters what people do in the game or how they want to play it. If they're enjoying it, more power to them. If we go by that logic it's not worth plugging any mechanic that can be exploited. You can just choose not to abuse them and if other people do, why worry about it? I'm not a fan of that thinking, personally. Really, the best thing you can do (in my opinion) is report your findings and let the developers decide whether they want to address it or not. As with all exploits, you will always have people that object to having them fixed. I'm not saying that is the case with everyone here; many seem more concerned with Larian's schedule. I think the developers are smart enough to handle their own scheduling however, and can prioritize as they see fit. teehee, you sir need to google what Personal means. You "bugs" are more personal dislikes in a mostly single player game. (I count the co op as single ish player since its just two people, not an MMO setting.) Edit. Ya know I cannot wait for the good laughs when people start sharing mods you do not approve of \o/ Congratulations on just trolling away with a comment that doesn't actually have anything to do with what I just said. Did you even read before you posted or did you just have at it the moment you saw me respond to someone? So predictable. Why don't you do us all a favor and explain to everyone why you apparently think "reporting your findings and letting the developers decide whether they want to address it or not" is, apparently, a bad thing in Ellary's razor sharp mind. This should be oh so interesting..
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addict
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addict
Joined: Apr 2013
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I'm not sure I understand what all the fuss is about. How am I harmed if someone wants to camp a chest or two for drops? It doesn't affect me or my game in any way. This is not an MMO. No one is gaining any kind of an advantage over anyone else here.
Frankly, I don't think it matters what people do in the game or how they want to play it. If they're enjoying it, more power to them. If we go by that logic it's not worth plugging any mechanic that can be exploited. You can just choose not to abuse them and if other people do, why worry about it? I'm not a fan of that thinking, personally. Really, the best thing you can do (in my opinion) is report your findings and let the developers decide whether they want to address it or not. As with all exploits, you will always have people that object to having them fixed. I'm not saying that is the case with everyone here; many seem more concerned with Larian's schedule. I think the developers are smart enough to handle their own scheduling however, and can prioritize as they see fit. teehee, you sir need to google what Personal means. You "bugs" are more personal dislikes in a mostly single player game. (I count the co op as single ish player since its just two people, not an MMO setting.) Edit. Ya know I cannot wait for the good laughs when people start sharing mods you do not approve of \o/ Congratulations on just trolling away with a comment that doesn't actually have anything to do with what I just said. Did you even read before you posted or did you just have at it the moment you saw me respond to someone? So predictable. Why don't you do us all a favor and explain to everyone why you apparently think "reporting your findings and letting the developers decide whether they want to address it or not" is, apparently, a bad thing in Ellary's razor sharp mind. This should be oh so interesting.. Oh Gyson your true colors show once again~ I am delighted you find my mind razor sharp ~ Let me try and explain this as simple as I can to you. ..wish I could add in pictures might be easier for you (<- that buttercup was trolling) Anyway a reason to report something as "bad" or "broken" or as you claim "Poorly handled" would be something that effects the game in a negative way. A truly game breaking error or exploit. Example would be "Oh gosh if you hold alt while leveling up you have infinite points to spend." Things like that ^ .. your complaint being it awhile ago or whatever was small minded thinking. Run with that as you will about trolling blah blah~ You wanting to control how others play their game does annoy me. Larian has enough to do then review things that are not even broken.. Honestly if people reloading for better loot bothers you so much..*thumbs up* You brought it to more players attention to do this now...but then again not like it will effect your game o.o other then driving you crazy knowing people are doing the evil deed! what are you going to do seriously when people start altering the loot tables in the creation tools? Or wait do you want Larian to back out of what they promised and not give the tools...cause it doesn't fit with your view of how the players should play? Typing is fun~ I know none of this is sinking in~ and when your brain attempts to understand it instantly sees "troll troll troll troll... troll!" Anywho have fun with it~ my Razor sharp mind and I are going to trololol through trollsville and enjoy gaming and happily let others enjoy games how they please.
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So.. I'm looking at my response to you, and then looking at your response to me, and wondering how in the heck mine warranted yours.
...snipped...
That is really the only part of my statement that I think could have been taken the wrong way. If that was the case.. maybe just ask me to clarify next time?
You're correct. The heavy sarcasm was pointless and probably unwarranted. I've had a shitty week, and I lost it momentarily and unloaded. My apologies. We differ fundamentally on the nature of single player games and the relationship between players and developers in the use of such games. I have mostly given up on arguing with the opinions you are presenting on these issues - for one reason or another it almost never goes anywhere productive. I should not even be reading this thread, let alone contributing. Thank you for the restraint in this case. It's really not my business, but you might consider using it more widely; I don't think the exchanges of vitriol reflect well on anyone involved. And I'm obviously in a glass house regarding lack of restraint, so ... stopping now. Again.
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If we go by that logic it's not worth plugging any mechanic that can be exploited. You can just choose not to abuse them and if other people do, why worry about it?
I'm not a fan of that thinking, personally. Really, the best thing you can do (in my opinion) is report your findings and let the developers decide whether they want to address it or not.
As with all exploits, you will always have people that object to having them fixed. I'm not saying that is the case with everyone here; many seem more concerned with Larian's schedule. I think the developers are smart enough to handle their own scheduling however, and can prioritize as they see fit.
teehee, you sir need to google what Personal means. You "bugs" are more personal dislikes in a mostly single player game. (I count the co op as single ish player since its just two people, not an MMO setting.) Edit. Ya know I cannot wait for the good laughs when people start sharing mods you do not approve of \o/ Congratulations on just trolling away with a comment that doesn't actually have anything to do with what I just said. Did you even read before you posted or did you just have at it the moment you saw me respond to someone? So predictable. Why don't you do us all a favor and explain to everyone why you apparently think "reporting your findings and letting the developers decide whether they want to address it or not" is, apparently, a bad thing in Ellary's razor sharp mind. This should be oh so interesting.. Oh Gyson your true colors show once again~ I am delighted you find my mind razor sharp ~ Let me try and explain this as simple as I can to you. ..wish I could add in pictures might be easier for you (<- that buttercup was trolling) Anyway a reason to report something as "bad" or "broken" or as you claim "Poorly handled" would be something that effects the game in a negative way. A truly game breaking error or exploit. Example would be "Oh gosh if you hold alt while leveling up you have infinite points to spend." Things like that ^ .. your complaint being it awhile ago or whatever was small minded thinking. Run with that as you will about trolling blah blah~ You wanting to control how others play their game does annoy me. Larian has enough to do then review things that are not even broken.. Honestly if people reloading for better loot bothers you so much..*thumbs up* You brought it to more players attention to do this now...but then again not like it will effect your game o.o other then driving you crazy knowing people are doing the evil deed! what are you going to do seriously when people start altering the loot tables in the creation tools? Or wait do you want Larian to back out of what they promised and not give the tools...cause it doesn't fit with your view of how the players should play? Typing is fun~ I know none of this is sinking in~ and when your brain attempts to understand it instantly sees "troll troll troll troll... troll!" Anywho have fun with it~ my Razor sharp mind and I are going to trololol through trollsville and enjoy gaming and happily let others enjoy games how they please. Not only did you completely failed to offer the explanation requested, you also contradict yourself in your own post. (e.g. In your mind other players reloading for better loot = none of your business, but other players holding down alt to get infinite points on level-up = something you need to stick your nose into and stop because it somehow is your business). Going by your logic it seems hypocritical. My method = report both potential exploits to the developers and let them decide what is worth fixing.. which you continue to object to while offering no real explanation as to why. You've also progressed to full troll mode now and are clearly just out to derail this discussion.
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You've also progressed to full troll mode now and are clearly just out to derail this discussion.
trololol Gyson you try way to hard. I enjoy this~ lets keep it going. So how exactly did I say that was a bad thing? it was an example~ and showing that is something broken and not intended. Random loot and reloading is not something broken. See I am okay with people doing whatever makes them happy in a single player game even if I don't support it, not my money ^_^ Adorable how desperate you get and will grasp at anything to try and turn it around. *applauds* Can always count on you for a good laugh. Derailing is what I do yo! I have totally gone way off topic in every post! trolololpowers activate?...Oh wait..I have been on topic about how it's no ones business what others do in a non MMO game. *Thumbs up*
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So.. I'm looking at my response to you, and then looking at your response to me, and wondering how in the heck mine warranted yours.
...snipped...
That is really the only part of my statement that I think could have been taken the wrong way. If that was the case.. maybe just ask me to clarify next time?
You're correct. The heavy sarcasm was pointless and probably unwarranted. I've had a shitty week, and I lost it momentarily and unloaded. My apologies. We differ fundamentally on the nature of single player games and the relationship between players and developers in the use of such games. I have mostly given up on arguing with the opinions you are presenting on these issues - for one reason or another it almost never goes anywhere productive. I should not even be reading this thread, let alone contributing. Thank you for the restraint in this case. It's really not my business, but you might consider using it more widely; I don't think the exchanges of vitriol reflect well on anyone involved. And I'm obviously in a glass house regarding lack of restraint, so ... stopping now. Again. No worries. There are four individuals (not you) on this forum who I have long lost all respect for because of their rude behavior and/or lack of maturity, and I'm never surprised when they show up in the center of some trolling and mudslinging. For them I have generally adapted a "treat as treated" policy.. which would account for the lack of restraint on some posts and not others. Thanks for the explanation. 
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Ten years ago, Divine Divinity had the same RNG loot mechanics with possible reloadings as D:OS now has... So, I guess Larian wouldn't have gone the same route ten years later if this mechanics had caused them any great problems (with player feedback, reviews, techical problems or something like this)
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Ten years ago, Divine Divinity had the same RNG loot mechanics with possible reloadings as D:OS now has... So, I guess Larian wouldn't have gone the same route ten years later if this mechanics had caused them any great problems (with player feedback, reviews, techical problems or something like this) One would think right? I mean, if the OP had a sound argument, you would think in all this time there would be even a shred of evidence to support their position that this system would lead to major game design imbalances. /shrug
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One would think right? I mean, if the OP had a sound argument, you would think in all this time there would be even a shred of evidence to support their position that this system would lead to major game design imbalances. /shrug
It doesn't have to be a "major game design imbalance" to warrant a change, just an undesirable element for a developer. The developers at Firaxis Games, for example, did not attempt to limit the effectiveness of save-scumming in XCOM EU because it was a "major game design imbalance", they did it because the behavior was counter to the vision they had for their game. Of course, what is undesirable behavior or what creates an imbalance worth addressing will differ from one developer to the next. All one can do is bring it to the attention of the developers (and then spend umpteen pages dealing with criticism and personal attacks from people who fail to understand that very simple concept). Something to consider: I just pointed out in a recent bug thread that candles sell for quite a bit of gold, and asked if that was working as intended (as a lot of candles are available for looting in the tutorial). Should I have brought that to the developers attention in the first place? Going by the flawed logic many have argued here, the answer would appear to be "no", since it is up to each individual to gather those candles from the environment or not, and one person making ~1000 gold in the tutorial does not in any way impact anyone else since this is a single player game. Someone else might argue that those candles make a visit to the tutorial feel required rather than optional, or cite concern that all that extra gold impacts the difficulty of early gameplay. None of that is all that dissimilar to the option of save-scumming in front of key containers to trivialize the RNG design and obtain better rewards, in the sense that they are both optional, their impact on the game is debatable, this is not an MMO where your method of play has an impact on mind, any fix can be worked around with the editor, blah blah blah excuse excuse excuse. In the end it doesn't matter. If it looks like it might not belong in the game - raise the issue during the beta and let the developers sort it out. They're the most qualified to determine what belongs in their game or not. Opinions and debates on the impact on gameplay are fine, but arguments from the peanut gallery criticizing that the issue was raised in the first place are just stupid and unhelpful.
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So.. I'm looking at my response to you, and then looking at your response to me, and wondering how in the heck mine warranted yours.
...snipped...
That is really the only part of my statement that I think could have been taken the wrong way. If that was the case.. maybe just ask me to clarify next time?
You're correct. The heavy sarcasm was pointless and probably unwarranted. I've had a shitty week, and I lost it momentarily and unloaded. My apologies. We differ fundamentally on the nature of single player games and the relationship between players and developers in the use of such games. I have mostly given up on arguing with the opinions you are presenting on these issues - for one reason or another it almost never goes anywhere productive. I should not even be reading this thread, let alone contributing. Thank you for the restraint in this case. It's really not my business, but you might consider using it more widely; I don't think the exchanges of vitriol reflect well on anyone involved. And I'm obviously in a glass house regarding lack of restraint, so ... stopping now. Again. No worries. There are four individuals (not you) on this forum who I have long lost all respect for because of their rude behavior and/or lack of maturity, and I'm never surprised when they show up in the center of some trolling and mudslinging. For them I have generally adapted a "treat as treated" policy.. which would account for the lack of restraint on some posts and not others. Thanks for the explanation. ^ oh good laugh, whew thanks! Anyway as other have stated this is not an undesired element nor a broken element. Just you complaining cause you cannot control others game. The amount of rage I am excited to see from you when mods start getting released! oh and thank you Larian!! for focusing on the actual broken parts of the game! super excited for release!!!
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^ oh good laugh, whew thanks!
Anyway as other have stated this is not an undesired element nor a broken element. Just you complaining cause you cannot control others game. The amount of rage I am excited to see from you when mods start getting released!
Is this a case of simpler minds being easily amused? I'm not sure where you got it in your head that I am at all concerned with what people can achieve with mods when I have been referring specifically to questionable gameplay the official unmodded campaign allows. It's obvious this is a preaching point you just keep throwing out because you're under some goofy impression that it makes a point. The only point you're making is that you've missed the point (again). But thanks for bumping my concerns to the front page again. oh and thank you Larian!! for focusing on the actual broken parts of the game! super excited for release!!! I thank Larian for providing players with the opportunity to offer feedback. It's a shame you instead use it as platform in which to behave like an immature child by often bringing nothing but "trololol" noises to these discussions. Every time you find a topic you disagree with, rather than just posting your opinion and leaving it at that you make every effort to derail the entire thread to the point where the discussion is ruined. That is your way of censoring opinions on the forum. While I can't speak for them, I suspect the people who are actually interested in having a discussion don't appreciate that. And yet you persist time and time again regardless. Every post of yours in this thread (all 7 of them, and I have no doubt #8 will be the same) essentially states the same thing: one line insisting there is no issue and thanking Larian for the great game (just so you can pretend you're "staying on topic") with the remainder/majority of your post being dedicated to heckling. It is very petty, very disrespectful, and very inconsiderate of you to player and developer alike, especially when the developers have repeatedly said they want our feedback. It is not for you to decide which feedback they hear.
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^ oh good laugh, whew thanks!
Anyway as other have stated this is not an undesired element nor a broken element. Just you complaining cause you cannot control others game. The amount of rage I am excited to see from you when mods start getting released!
Is this a case of simpler minds being easily amused? I'm not sure where you got it in your head that I am at all concerned with what people can achieve with mods when I have been referring specifically to questionable gameplay the official unmodded campaign allows. It's obvious this is a preaching point you just keep throwing out because you're under some goofy impression that it makes a point. The only point you're making is that you've missed the point (again). But thanks for bumping my concerns to the front page again. oh and thank you Larian!! for focusing on the actual broken parts of the game! super excited for release!!! I thank Larian for providing players with the opportunity to offer feedback. It's a shame you instead use it as platform in which to behave like an immature child by often bringing nothing but "trololol" noises to these discussions. Every time you find a topic you disagree with, rather than just posting your opinion and leaving it at that you make every effort to derail the entire thread to the point where the discussion is ruined. That is your way of censoring opinions on the forum. While I can't speak for them, I suspect the people who are actually interested in having a discussion don't appreciate that. And yet you persist time and time again regardless. Every post of yours in this thread (all 7 of them, and I have no doubt #8 will be the same) essentially states the same thing: one line insisting there is no issue and thanking Larian for the great game (just so you can pretend you're "staying on topic") with the remainder/majority of your post being dedicated to heckling. It is very petty, very disrespectful, and very inconsiderate of you to player and developer alike, especially when the developers have repeatedly said they want our feedback. It is not for you to decide which feedback they hear. Edit I actually had something extremely trolly here, won't lie. But Gyson if you truly feel trolled *shrugs* nothing I can do about it. The kind approach does not work on forums in most cases. If someone seems uninterested in your wants, you turn it around to how lacking of intelligence they are and how your way is the 'logical' way. As for your claim of no respect for some people on the forums~ am sure that is a two way street. Anyway keep your 'logical' wants to your self unless it is something game breaking that effects every single players game. this is not an MMO or even an Open ended game, once you beat the game credits roll and it's over...So players don't even keep their loot. *finger twirl* and here is something for you to go off on, about offtopic blah blah #Yoloswagasarus#Trololol#offtopicfail And yep I do think Divinity Original Sin is a great game, and yep I am thankful Larian is focusing on the true problem areas. Also happy most of the players have the common sense to know that what others do is in their game only.
Last edited by Ellary; 18/06/14 07:57 PM.
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One would think right? I mean, if the OP had a sound argument, you would think in all this time there would be even a shred of evidence to support their position that this system would lead to major game design imbalances. /shrug
It doesn't have to be a "major game design imbalance" to warrant a change, just an undesirable element for a developer. The developers at Firaxis Games, for example, did not attempt to limit the effectiveness of save-scumming in XCOM EU because it was a "major game design imbalance", they did it because the behavior was counter to the vision they had for their game. Because most developers consider someone reloading saves to be conscience decision to avoid the outcome that was given. That is, a sane developer would see save scumming as nothing different than hex editing. Of course, what is undesirable behavior or what creates an imbalance worth addressing will differ from one developer to the next. All one can do is bring it to the attention of the developers (and then spend umpteen pages dealing with criticism and personal attacks from people who fail to understand that very simple concept).
All a sane developer can do is develop the game to be played as they intended within the scope of internal play. Worrying about what happens outside of that is not a rational argument, especially when it concerns games. Something to consider: I just pointed out in a recent bug thread that candles sell for quite a bit of gold, and asked if that was working as intended (as a lot of candles are available for looting in the tutorial).
Should I have brought that to the developers attention in the first place? Going by the flawed logic many have argued here, the answer would appear to be "no", since it is up to each individual to gather those candles from the environment or not, and one person making ~1000 gold in the tutorial does not in any way impact anyone else since this is a single player game.
Someone else might argue that those candles make a visit to the tutorial feel required rather than optional, or cite concern that all that extra gold impacts the difficulty of early gameplay. None of that is all that dissimilar to the option of save-scumming in front of key containers to trivialize the RNG design and obtain better rewards, in the sense that they are both optional, their impact on the game is debatable, this is not an MMO where your method of play has an impact on mind, any fix can be worked around with the editor, blah blah blah excuse excuse excuse.
Which is an INTERNAL game issue. That is, a person can play the game within its intended goals (ie collecting things to sell) and the balance can be upset by the fact that candles are selling for too much. That means, an unsuspecting person can imbalance their game simply by playing it as intended. Save scumming is not an intentional approach. Only a flipping idiot would think that saving and reloading in excess is a "normal and intended part of game play". So... those who do it KNOW they are cooking the books, giving themselves an advantage, etc... If you are going to demand they be barred from such, then why not those who die attempting battles? Seriously, if you are going to complain about people reloading over and over for better loot, what about those who do such in order to beat an encounter? Shouldn't we restrict them from such? You are so concerned about balance, shouldn't you be concerned about this? If not, then aren't you being "selective" in what you consider abuse through save/reloads? In the end it doesn't matter. If it looks like it might not belong in the game - raise the issue during the beta and let the developers sort it out. They're the most qualified to determine what belongs in their game or not. Opinions and debates on the impact on gameplay are fine, but arguments from the peanut gallery criticizing that the issue was raised in the first place are just stupid and unhelpful.
It does matter. What matters though is that you can't seem to segregate INTERNAL game influences from EXTERNAL ones. I refuse to believe you are that ignorant and obtuse. I think your arrogance in the promotion of your own position is what causes you to ignore the issues in these discussions and it is why you consistently clash with many on this forum.
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One would think right? I mean, if the OP had a sound argument, you would think in all this time there would be even a shred of evidence to support their position that this system would lead to major game design imbalances. /shrug
It doesn't have to be a "major game design imbalance" to warrant a change, just an undesirable element for a developer. The developers at Firaxis Games, for example, did not attempt to limit the effectiveness of save-scumming in XCOM EU because it was a "major game design imbalance", they did it because the behavior was counter to the vision they had for their game. Because most developers consider someone reloading saves to be conscience decision to avoid the outcome that was given. That is, a sane developer would see save scumming as nothing different than hex editing. I am curious how you know what most developers consider? And are you implying that the developers at Firaxis Games are "insane" because they attempted to limit the effectiveness of save-scumming in XCOM EU? Of course, what is undesirable behavior or what creates an imbalance worth addressing will differ from one developer to the next. All one can do is bring it to the attention of the developers (and then spend umpteen pages dealing with criticism and personal attacks from people who fail to understand that very simple concept).
All a sane developer can do is develop the game to be played as they intended within the scope of internal play. Worrying about what happens outside of that is not a rational argument, especially when it concerns games. See above. Something to consider: I just pointed out in a recent bug thread that candles sell for quite a bit of gold, and asked if that was working as intended (as a lot of candles are available for looting in the tutorial).
Should I have brought that to the developers attention in the first place? Going by the flawed logic many have argued here, the answer would appear to be "no", since it is up to each individual to gather those candles from the environment or not, and one person making ~1000 gold in the tutorial does not in any way impact anyone else since this is a single player game.
Someone else might argue that those candles make a visit to the tutorial feel required rather than optional, or cite concern that all that extra gold impacts the difficulty of early gameplay. None of that is all that dissimilar to the option of save-scumming in front of key containers to trivialize the RNG design and obtain better rewards, in the sense that they are both optional, their impact on the game is debatable, this is not an MMO where your method of play has an impact on mind, any fix can be worked around with the editor, blah blah blah excuse excuse excuse.
Which is an INTERNAL game issue. That is, a person can play the game within its intended goals (ie collecting things to sell) and the balance can be upset by the fact that candles are selling for too much. That means, an unsuspecting person can imbalance their game simply by playing it as intended. Save scumming is not an intentional approach. Only a flipping idiot would think that saving and reloading in excess is a "normal and intended part of game play". So... those who do it KNOW they are cooking the books, giving themselves an advantage, etc... I disagree. For the sake of this example, let's assume the candle prices are unintended. When you go to sell a stack of them and see the oddly large amount of gold you're being offered.. that whole "if it seems too good to be true" adage should be coming to mind. And, following that, if you continue to remove candles from the environment with the intention to sell them, you are taking what you call "an intentional approach". There are no unsuspecting victims here at that point. It is not all that different from save scumming. You can be genuinely surprised that the loot in a chest has changed the first time you come across this phenomenon. The act of causing this may be completely unintended, and the result even undesired. Your philosophy about being a victim can apply here as well. And, like with the candles, once you realize what the deal is, you can make a choice to abuse it. But that doesn't mean the game should allow it. I don't care if people are hex-editing.. there's a lot more involved in that then reloading a saved game, and I don't expect the developers to try and thwart every method of cheating - but I do hope they go after the easier ones if they consider them a cheat to begin with. By your logic, the developers should ignore all cheats and exploits since anyone can fire up a hex editor and cheat away. What's the point in plugging any loophole, right? Sorry, but I strongly disagree with your thinking here. If you are going to demand they be barred from such, then why not those who die attempting battles? Seriously, if you are going to complain about people reloading over and over for better loot, what about those who do such in order to beat an encounter? Shouldn't we restrict them from such? You are so concerned about balance, shouldn't you be concerned about this? If not, then aren't you being "selective" in what you consider abuse through save/reloads?
If the developers want to implement a hardcore mode and give players the option of using it, more power to them. And some games do limit the amount of saving you can do surrounding battles because that is the developer's idea of good gameplay. Obviously the vision differs from one developer to the next. In the end it doesn't matter. If it looks like it might not belong in the game - raise the issue during the beta and let the developers sort it out. They're the most qualified to determine what belongs in their game or not. Opinions and debates on the impact on gameplay are fine, but arguments from the peanut gallery criticizing that the issue was raised in the first place are just stupid and unhelpful.
It does matter. What matters though is that you can't seem to segregate INTERNAL game influences from EXTERNAL ones. I refuse to believe you are that ignorant and obtuse. I think your arrogance in the promotion of your own position is what causes you to ignore the issues in these discussions and it is why you consistently clash with many on this forum. Does it matter? Does it really matter if you believe any of that? I don't care what you believe about me, so why do you? I see you the same way as you see me in this respect and you can be certain I'm not losing any sleep over it. I don't create threads like this to attract approval from other players. I create threads like this because I want the game to be better and I genuinely believe the suggestion being offered may help with that. Better to just agree to disagree and save yourself the stress, I think.
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One would think right? I mean, if the OP had a sound argument, you would think in all this time there would be even a shred of evidence to support their position that this system would lead to major game design imbalances. /shrug
It doesn't have to be a "major game design imbalance" to warrant a change, just an undesirable element for a developer. The developers at Firaxis Games, for example, did not attempt to limit the effectiveness of save-scumming in XCOM EU because it was a "major game design imbalance", they did it because the behavior was counter to the vision they had for their game. Because most developers consider someone reloading saves to be conscience decision to avoid the outcome that was given. That is, a sane developer would see save scumming as nothing different than hex editing. I am curious how you know what most developers consider? And are you implying that the developers at Firaxis Games are "insane" because they attempted to limit the effectiveness of save-scumming in XCOM EU? Of course, what is undesirable behavior or what creates an imbalance worth addressing will differ from one developer to the next. All one can do is bring it to the attention of the developers (and then spend umpteen pages dealing with criticism and personal attacks from people who fail to understand that very simple concept).
All a sane developer can do is develop the game to be played as they intended within the scope of internal play. Worrying about what happens outside of that is not a rational argument, especially when it concerns games. See above. Something to consider: I just pointed out in a recent bug thread that candles sell for quite a bit of gold, and asked if that was working as intended (as a lot of candles are available for looting in the tutorial).
Should I have brought that to the developers attention in the first place? Going by the flawed logic many have argued here, the answer would appear to be "no", since it is up to each individual to gather those candles from the environment or not, and one person making ~1000 gold in the tutorial does not in any way impact anyone else since this is a single player game.
Someone else might argue that those candles make a visit to the tutorial feel required rather than optional, or cite concern that all that extra gold impacts the difficulty of early gameplay. None of that is all that dissimilar to the option of save-scumming in front of key containers to trivialize the RNG design and obtain better rewards, in the sense that they are both optional, their impact on the game is debatable, this is not an MMO where your method of play has an impact on mind, any fix can be worked around with the editor, blah blah blah excuse excuse excuse.
Which is an INTERNAL game issue. That is, a person can play the game within its intended goals (ie collecting things to sell) and the balance can be upset by the fact that candles are selling for too much. That means, an unsuspecting person can imbalance their game simply by playing it as intended. Save scumming is not an intentional approach. Only a flipping idiot would think that saving and reloading in excess is a "normal and intended part of game play". So... those who do it KNOW they are cooking the books, giving themselves an advantage, etc... I disagree. For the sake of this example, let's assume the candle prices are unintended. When you go to sell a stack of them and see the oddly large amount of gold you're being offered.. that whole "if it seems too good to be true" adage should be coming to mind. And, following that, if you continue to remove candles from the environment with the intention to sell them, you are taking what you call "an intentional approach". There are no unsuspecting victims here at that point. It is not all that different from save scumming. You can be genuinely surprised that the loot in a chest has changed the first time you come across this phenomenon. The act of causing this may be completely unintended, and the result even undesired. Your philosophy about being a victim can apply here as well. And, like with the candles, once you realize what the deal is, you can make a choice to abuse it. But that doesn't mean the game should allow it. I don't care if people are hex-editing.. there's a lot more involved in that then reloading a saved game, and I don't expect the developers to try and thwart every method of cheating - but I do hope they go after the easier ones if they consider them a cheat to begin with. By your logic, the developers should ignore all cheats and exploits since anyone can fire up a hex editor and cheat away. What's the point in plugging any loophole, right? Sorry, but I strongly disagree with your thinking here. If you are going to demand they be barred from such, then why not those who die attempting battles? Seriously, if you are going to complain about people reloading over and over for better loot, what about those who do such in order to beat an encounter? Shouldn't we restrict them from such? You are so concerned about balance, shouldn't you be concerned about this? If not, then aren't you being "selective" in what you consider abuse through save/reloads?
If the developers want to implement a hardcore mode and give players the option of using it, more power to them. And some games do limit the amount of saving you can do surrounding battles because that is the developer's idea of good gameplay. Obviously the vision differs from one developer to the next. In the end it doesn't matter. If it looks like it might not belong in the game - raise the issue during the beta and let the developers sort it out. They're the most qualified to determine what belongs in their game or not. Opinions and debates on the impact on gameplay are fine, but arguments from the peanut gallery criticizing that the issue was raised in the first place are just stupid and unhelpful.
It does matter. What matters though is that you can't seem to segregate INTERNAL game influences from EXTERNAL ones. I refuse to believe you are that ignorant and obtuse. I think your arrogance in the promotion of your own position is what causes you to ignore the issues in these discussions and it is why you consistently clash with many on this forum. Does it matter? Does it really matter if you believe any of that? I don't care what you believe about me, so why do you? I see you the same way as you see me in this respect and you can be certain I'm not losing any sleep over it. I don't create threads like this to attract approval from other players. I create threads like this because I want the game to be better and I genuinely believe the suggestion being offered may help with that. Better to just agree to disagree and save yourself the stress, I think. Once again you show how ignorant you are. you assume someone is stressed and should just agree to disagree with you? why didn't you do that? you claim to be some saint on the forums and so intelligent..yet you cannot let something go. Comparing the game to Xcom just shows how desperate you are getting to try and validate your personal want over the control of everyones game.
Last edited by Ellary; 18/06/14 09:47 PM.
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Ellary, you know how I know MOST developers think that? Because we have a history of games designed in such a way as to not antagonize over what Gyson has? It is a logical evaluation of the result of the work presented based on the technologies available to functionally combat the problem that Gyson has presented. That is, they haven't worried about it as many developers don't waste their time trying to combat external mechanisms and those that did were for different reasons (ie console games did it due to memory limitations).
But hey, if you want to make the argument that they care about such, but haven't implemented it into most of the games because of some mysterious reason, by all means...
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Ellary, you know how I know MOST developers think that? Because we have a history of games designed in such a way as to not antagonize over what Gyson has? It is a logical evaluation of the result of the work presented based on the technologies available to functionally combat the problem that Gyson has presented. That is, they haven't worried about it as many developers don't waste their time trying to combat external mechanisms and those that did were for different reasons (ie console games did it due to memory limitations).
But hey, if you want to make the argument that they care about such, but haven't implemented it into most of the games because of some mysterious reason, by all means...
hmm? I was not disagreeing with what you put. my comment was to Gyson.
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Ellary, you know how I know MOST developers think that? Because we have a history of games designed in such a way as to not antagonize over what Gyson has? It is a logical evaluation of the result of the work presented based on the technologies available to functionally combat the problem that Gyson has presented. That is, they haven't worried about it as many developers don't waste their time trying to combat external mechanisms and those that did were for different reasons (ie console games did it due to memory limitations).
But hey, if you want to make the argument that they care about such, but haven't implemented it into most of the games because of some mysterious reason, by all means...
hmm? I was not disagreeing with what you put. my comment was to Gyson. Edit: My bad, I got your response and his mixed up. Sorry about that. Just disregard my comments as they were meant for Gyson. Again, sorry...
Last edited by Tanist; 18/06/14 09:57 PM.
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@Tanist, the "insane" comment originates from Gyson's post - Ellary has just quoted it in her response.
Edit: Oh well, this has already been corrected^^.
Last edited by Elwyn; 18/06/14 10:00 PM.
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No worry ^_^ I know the multi quote things can get jumbled all up. <3
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@Tanist, the "insane" comment originates from Gyson's post - Ellary has just quoted it in her response.
Edit: Oh well, this has already been corrected^^. Dang nab it! That was like potentially having a front row seat to the ignition point of a nuclear war. I wanted to straighten up the confusion, but couldn't convince my fingers to start typing. So weird.
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@Tanist, the "insane" comment originates from Gyson's post - Ellary has just quoted it in her response.
Edit: Oh well, this has already been corrected^^. Dang nab it! That was like potentially having a front row seat to the ignition point of a nuclear war. I wanted to straighten up the confusion, but couldn't convince my fingers to start typing. So weird. a nuclear war? O.o you had some odd views of people on the forum. For you to assume others are to slow to work through confusion and would dive into a 'war' continues to show how slow you are. Edit..forgot to say trololol Gyson~
Last edited by Ellary; 18/06/14 10:18 PM.
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@Tanist, the "insane" comment originates from Gyson's post - Ellary has just quoted it in her response.
Edit: Oh well, this has already been corrected^^. Dang nab it! That was like potentially having a front row seat to the ignition point of a nuclear war. I wanted to straighten up the confusion, but couldn't convince my fingers to start typing. So weird. a nuclear war? O.o you had some odd views of people on the forum. For you to assume others are to slow to work through confusion and would dive into a 'war' continues to show how slow you are. Now I kinda feel bad for posting in here..I was raised not to poke fun at those lacking intelligence... *shrug* Edit..forgot to say trololol Gyson~ Nah. It's just between Tanist's "I forgive you for your error" style comment and how well you react to criticism (cough), I gave it about two more exchanges before you started getting snippy with someone else. 
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@Tanist, the "insane" comment originates from Gyson's post - Ellary has just quoted it in her response.
Edit: Oh well, this has already been corrected^^. Dang nab it! That was like potentially having a front row seat to the ignition point of a nuclear war. I wanted to straighten up the confusion, but couldn't convince my fingers to start typing. So weird. a nuclear war? O.o you had some odd views of people on the forum. For you to assume others are to slow to work through confusion and would dive into a 'war' continues to show how slow you are. Now I kinda feel bad for posting in here..I was raised not to poke fun at those lacking intelligence... *shrug* Edit..forgot to say trololol Gyson~ Nah. It's just between Tanist's "I forgive you for your error" style comment and how well you react to criticism (cough), I gave it about two more exchanges before you started getting snippy with someone else. well my sharp mind and troll sense rarely kick in. You must lack the ability to read the forums properly~ I am often quite nice. So feel free to assume you know it all. oh Gyson....who is getting off topic now? your last two posts had nothing to do with the topic.. are you not the one who complains when people go off topic? I think we are done here. ^_^ thanks for the luls.
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Ellary, you know how I know MOST developers think that? Because we have a history of games designed in such a way as to not antagonize over what Gyson has? It is a logical evaluation of the result of the work presented based on the technologies available to functionally combat the problem that Gyson has presented. That is, they haven't worried about it as many developers don't waste their time trying to combat external mechanisms and those that did were for different reasons (ie console games did it due to memory limitations).
But hey, if you want to make the argument that they care about such, but haven't implemented it into most of the games because of some mysterious reason, by all means...
I'm still curious why you believe the developers at Firaxis went through the trouble of attempting to discourage save-scumming in XCOM EU (another turn-based strategy game). You suggested no sane developer do this. Were they insane, in your opinion? I would say they simply had a vision they were determined to keep intact, one where people wouldn't constantly be reloading the game just to try to change the outcome of a round. Their efforts were unsuccessful, but at least they gave it a shot.
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Ellary, you know how I know MOST developers think that? Because we have a history of games designed in such a way as to not antagonize over what Gyson has? It is a logical evaluation of the result of the work presented based on the technologies available to functionally combat the problem that Gyson has presented. That is, they haven't worried about it as many developers don't waste their time trying to combat external mechanisms and those that did were for different reasons (ie console games did it due to memory limitations).
But hey, if you want to make the argument that they care about such, but haven't implemented it into most of the games because of some mysterious reason, by all means...
I'm still curious why you believe the developers at Firaxis went through the trouble of attempting to discourage save-scumming in XCOM EU (another turn-based strategy game). You suggested no sane developer do this. Were they insane, in your opinion? I would say they simply had a vision they were determined to keep intact, one where people wouldn't constantly be reloading the game just to try to change the outcome of a round. Their efforts were unsuccessful, but at least they gave it a shot. You are just looking for a pointless debate..you must be really bored. Why was it unsuccessful? think on that. Does reloading someones game matter that much? Nope~ doesn't matter at all..though it clearly bugs the hell out of you. I actually am feeling bad for you now..not sure how you deal with day to day life not being in control of everyone around you... The only time Exploiting/Reloading/Cheating for loot matters is in MMOs or games with auction houses for real money (Like Diablo 3) Before you try and go all derp. you cannot even bring characters into someone elses game.. cause I know that will be your next focal point on it. So ZERO way for it to effect anyone else.
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Ellary, you know how I know MOST developers think that? Because we have a history of games designed in such a way as to not antagonize over what Gyson has? It is a logical evaluation of the result of the work presented based on the technologies available to functionally combat the problem that Gyson has presented. That is, they haven't worried about it as many developers don't waste their time trying to combat external mechanisms and those that did were for different reasons (ie console games did it due to memory limitations).
But hey, if you want to make the argument that they care about such, but haven't implemented it into most of the games because of some mysterious reason, by all means...
I'm still curious why you believe the developers at Firaxis went through the trouble of attempting to discourage save-scumming in XCOM EU (another turn-based strategy game). You suggested no sane developer do this. Were they insane, in your opinion? I would say they simply had a vision they were determined to keep intact, one where people wouldn't constantly be reloading the game just to try to change the outcome of a round. Their efforts were unsuccessful, but at least they gave it a shot. You are just looking for a pointless debate..you must be really bored. Why was it unsuccessful? think on that. Does reloading someones game matter that much? Nope~ doesn't matter at all..though it clearly bugs the hell out of you. I actually am feeling bad for you now..not sure how you deal with day to day life not being in control of everyone around you... The only time Exploiting/Reloading/Cheating for loot matters is in MMOs or games with auction houses for real money (Like Diablo 3) Before you try and go all derp. you cannot even bring characters into someone elses game.. cause I know that will be your next focal point on it. So ZERO way for it to effect anyone else. To answer your question, it didn't work (in XCOM:EU) because the seed technique was vulnerable to fairly easy workarounds. Diablo 3 no longer has an auction house or real money transactions, and yet still makes every effort to keep your character cheat-free. It seems to me the only person looking for a pointless debate is the one who states "I think we are done here. ^_^ thanks for the luls." and then jumps back into the discussion the moment they see a conversation happening without them. Did you get lonely or something? Because I was addressing Tanist, and yet here you are ready to troll some more. You clearly have a lot more to say, so in the interest of not plaguing this thread with several more pages of your back-and-forth, I invite you to send me a private message and continue the conversation with me there. Unless you absolutely require an audience and attention, we can privately work on hashing out the issues you seem to have without disturbing everyone else (and this thread) with these personal exchanges of ours. So, please, feel free to PM me if you feel the need to respond.
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Ellary, you know how I know MOST developers think that? Because we have a history of games designed in such a way as to not antagonize over what Gyson has? It is a logical evaluation of the result of the work presented based on the technologies available to functionally combat the problem that Gyson has presented. That is, they haven't worried about it as many developers don't waste their time trying to combat external mechanisms and those that did were for different reasons (ie console games did it due to memory limitations).
But hey, if you want to make the argument that they care about such, but haven't implemented it into most of the games because of some mysterious reason, by all means...
I'm still curious why you believe the developers at Firaxis went through the trouble of attempting to discourage save-scumming in XCOM EU (another turn-based strategy game). You suggested no sane developer do this. Were they insane, in your opinion? I would say they simply had a vision they were determined to keep intact, one where people wouldn't constantly be reloading the game just to try to change the outcome of a round. Their efforts were unsuccessful, but at least they gave it a shot. You are just looking for a pointless debate..you must be really bored. Why was it unsuccessful? think on that. Does reloading someones game matter that much? Nope~ doesn't matter at all..though it clearly bugs the hell out of you. I actually am feeling bad for you now..not sure how you deal with day to day life not being in control of everyone around you... The only time Exploiting/Reloading/Cheating for loot matters is in MMOs or games with auction houses for real money (Like Diablo 3) Before you try and go all derp. you cannot even bring characters into someone elses game.. cause I know that will be your next focal point on it. So ZERO way for it to effect anyone else. To answer your question, it didn't work (in XCOM:EU) because the seed technique was vulnerable to fairly easy workarounds. Diablo 3 no longer has an auction house or real money transactions, and yet still makes every effort to keep your character cheat-free. It seems to me the only person looking for a pointless debate is the one who states "I think we are done here. ^_^ thanks for the luls." and then jumps back into the discussion the moment they see a conversation happening without them. Did you get lonely or something? Because I was addressing Tanist, and yet here you are ready to troll some more. You clearly have a lot more to say, so in the interest of not plaguing this thread with several more pages of your back-and-forth, I invite you to send me a private message and continue the conversation with me there. Unless you absolutely require an audience and attention, we can privately work on hashing out the issues you seem to have without disturbing everyone else (and this thread) with these personal exchanges of ours. So, please, feel free to PM me if you feel the need to respond. Oh did I get lonely? I am not the one fishing for a debate. I will not PM you ever.. so don't even get that idea up in your lil melon. As for requiring and audience and attention~ look in the mirror my dear. This topic is far dead and done. it has been pointed out to you multiple times by a few people why it is not "broken" or needs "fixing" you are just to focused on your ego to let it sink in. oh and trololol trololol *finger twirl* You can't sling insults and go in just about any topic I post and claim I missed points all the time, then expect to be viewed as a poor victim when it bites you in the backside. Welcome to the internet.
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stranger
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Wow, this thread is the worst.
Last edited by aborell; 19/06/14 12:23 AM.
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Why do people have to quote so much text? Is it that hard to edit quotes to key points to respond to?
The entire debate is pointless, anyway. Even if Larian was suddenly convinced that save summing was a serious issue, and that the potential problems with counter measures were outweighed by the benefits, it would not make any difference at all for D:OS at this point.
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Oh did I get lonely? I am not the one fishing for a debate. I will not PM you ever.. so don't even get that idea up in your lil melon. As for requiring and audience and attention~ look in the mirror my dear. This topic is far dead and done. it has been pointed out to you multiple times by a few people why it is not "broken" or needs "fixing" you are just to focused on your ego to let it sink in.
oh and trololol trololol *finger twirl* You can't sling insults and go in just about any topic I post and claim I missed points all the time, then expect to be viewed as a poor victim when it bites you in the backside. Welcome to the internet. Actually, I was trying to have a conversation with someone else and you decided there would be none of that and rolled on back in with more of your nonsense - even after specifically stating you were "done". You didn't even manage to stay away from it for a whole hour, only to run back and respond to a 10 minute old comment that wasn't even directed at you. Nothing screams "done" quite like that. Now you say the topic is "done". I'm starting to think you don't understand what that word actually means. Either it hasn't occurred to you that you're bumping this topic back to the front of the forums every time you respond to it, or you truly are that desperate for attention, even if it has to be in the form of a "pointless debate". Because for the last few pages you have almost single-handedly kept this thread bumped - which, hey, is good visibility for my topic. I offered to continue this in PM's, but apparently you are happiest when spamming the forum publicly and keeping my threads pinned to the front page. So, by all means, keep doing me that favor, because every time you comment it's a little victory for me.
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Why do people have to quote so much text? Is it that hard to edit quotes to key points to respond to?
The entire debate is pointless, anyway. Even if Larian was suddenly convinced that save summing was a serious issue, and that the potential problems with counter measures were outweighed by the benefits, it would not make any difference at all for D:OS at this point.
To be fair, until yesterday my last comment on this topic was over 2 months ago when there was, perhaps, still time to do something about it. And things would have remained that way, but then two months later Tanist and SteamUser rolled in together and decided to pick an argument with me over a thread I created and had abandoned two months earlier. Checking dates on threads is apparently really tricky/difficult - which would probably explain why Ellary blundered in behind them and made the exact same mistake. Now there's just a lot of saving face going on.
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Yes, there was certainly much more chance of having an influence a couple months ago than now, though any fundamental changes (other than for balance, or things already planned) were very unlikely once the beta started.
In any case, I wasn't directing my comments at you; you're nick is listed in my post because you started the topic and I used the text box to post without specifically hitting reply/quote on a post.
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I offered to continue this in PM's, but apparently you are happiest when spamming the forum publicly and keeping my threads pinned to the front page. So, by all means, keep doing me that favor, because every time you comment it's a little victory for me.
why go to PM? you have already shown what kind of person you are. you would just copy and paste the messages here in some attempt at showing superiority. As for thread being bumped up. Happy to help! cause it also shows how pointless and nitpicky your topics often are. hehe, I am glad you think I have the power to call something done and it is~ ever dawn on your Mr Brainpower that I am bored waiting for the release date? Maybe due to all the insults you have slung at me on the forums, maybe I am just living up to all my titles granted? There was zero mistake on the date. I saw it active and I did not point out on anyone in particular in my post. You my dear took it upon yourself to make it personal~ ^_^
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I offered to continue this in PM's, but apparently you are happiest when spamming the forum publicly and keeping my threads pinned to the front page. So, by all means, keep doing me that favor, because every time you comment it's a little victory for me.
why go to PM? you have already shown what kind of person you are. you would just copy and paste the messages here in some attempt at showing superiority. Wow.. you have issues. As for thread being bumped up. Happy to help! cause it also shows how pointless and nitpicky your topics often are. Actualy it just shows how juvenile your behavior is. But, thanks for the bump! hehe, I am glad you think I have the power to call something done and it is~ ever dawn on your Mr Brainpower that I am bored waiting for the release date? Maybe due to all the insults you have slung at me on the forums, maybe I am just living up to all my titles granted?
There was zero mistake on the date. I saw it active and I did not point out on anyone in particular in my post. You my dear took it upon yourself to make it personal~ ^_^
Oh, really? Huh.. let's look at your first post: ...serious......serious people?....ya all must be getting really bored..this is the new focal point to complain about?
"Hey that player reloaded their game!" "The economy in the game is ruined!| "...Wait..what happens in their game does not effect mine" <- Happy face. Drama-queen much? You might want to think about choosing your entrance better in the future, maybe you'll get a nicer response for a change. Compare that to my first post (hint, it's the first one in the thread).
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thanks for posting the first post where it says "Ya all" not Gyson~ see what I mean knowing the type you are. As far as forum interactions~ I have no issues with others. So hint think about that. Have fun Gyson. This topic has become your attempt at clever personal insults and you led it way off topic now.
yada yada I know you are going to reply with how you are a victim and not the one who started the off topic blah blah blah.
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I agree with OP. This game has its moments but the entire loot system is hopelessly bad. However I don't think fix-seed is the solution. I think allowing save-scamming is already the best compromise there is.
Right now the game feels like it has a weird combination of Diablo-clone itemization and loot, along with a Baldur's Gate approach of trying to make each enemy encounter unique and memorable.
Diablo works because the entire game is focused on getting loot, it's like a giant slot machine where player gamble with their time investment (the so-called farming). Now it would be unimaginable to make the player only able to kill Pindleskin or Bhaal ONCE per playthrough, and you're force to accept the loot with not even an option to trade it away.
Baldur's gate also works because some of the most famous enemies are tied with their loot drop, Kangaxx the Demi-lich has the Ring of Gaxx, Lord Firkraag has the Casomyr +5, Drizzit has his dual scimitars, their loot is part of their unique identity. "Kill the legendary dragon and get that holy sword" not "kill the dragon and get two scrolls and maybe a crossbow with +1 intelligence" The itemization also emphasizes their uniqueness rather than game balance. Staff of Magi, Celestial Fury are all OP as fuck, but nobody's complaining because Baldur's Gate is a role-playing power fantasy, the players are suppose to feel like the half-god he is wielding power to stop time and conjure meteors. Those enemies are also very powerful in their own way, so the question to the player is always "how do I kill that guy" not "I wonder what would I get for killing that guy?"
These games are masterpieces because their gameplay elements are designed with a clear focus and work together. Right now DOS feels like it doesn't know what it wants to be and just throw a bunch of (sometimes incompatible) elements in the pot, Diablo-esque color graded itemization and random loot, Baldur's gate type of story and role-playing, Elder-scrolls type of dialogue tree design where every random person have the same dialogue making them walking info dumps, and environment manipulation from Magicka.
The randomized loot design off-load the responsibility of balancing the game progression to a random number generator, it allows for easier mass production of extra content and is a cheap way to achieve reasonable replay value. And it also makes everything completely generic and have next to zero personality, no matter how much joke you managed to squeeze in, see Skyrim and its 200 draugr caves for the perfect example. The problem is, Skyrim adopted such a system out of necessity, because it needs a formula to generate new content on its own, I don't know what excuse does DOS have.
The current save-scamming approach, I suspect, is just a compromise to make this mess work, and it sorta did, at least for the current beta. Like "we can't be bothered to tailor rewards to your own preference or the enemies' own characteristics, but you're welcome to try reloading to get a semi-reasonable reward for yourself." If you're gonna make it fix seed, might as well just make it fixed result and a pre-determined progression route.
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I've always liked random loot becuase it adds 'excitement' to the play (oh what pretty present will we find today). King bounty series actually uses a static seed (chosen at the start of each game) so each game is unique but 'save' scumming doesn't work. I am NOT endorsing this method (that is to say I really dont' care either way - if scave scumming exist I will use it from time to time and it it doesn't I won't). I merely mention King Bounty as an example. However, i will note that what some people do is they developed a tool to determine what will be in shops/chests at the start of the game and then 'game' scum. Btw one immediate disadvantage of the KB method is the loot for all chest is generated at start of the game (you could change this to generate it using the static seed when the chest is open but then the order in which chests are opened would allow for a different type of 'scumming'; ala chest? scumming. Btw I use the world scumming because others used it in this long exhuasting thread; not becuase I consider it to be scumming. - As I already said twice (or more) I'm fine with the current method and if the developers are passoniate to change it then so be it (though I kind of hate static assignment as that makes replays boring; so i do have a bit of an opinion there) and I am admittingly a bit surprise at some of the passion and intolerance in this thread.
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I agree with OP. This game has its moments but the entire loot system is hopelessly bad. However I don't think fix-seed is the solution. I think allowing save-scamming is already the best compromise there is.
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The current save-scamming approach, I suspect, is just a compromise to make this mess work, and it sorta did, at least for the current beta. Like "we can't be bothered to tailor rewards to your own preference or the enemies' own characteristics, but you're welcome to try reloading to get a semi-reasonable reward for yourself." If you're gonna make it fix seed, might as well just make it fixed result and a pre-determined progression route. Yeah, I can agree with the heart of your statement. There's a concept that some of the people objecting to this thread seem to be missing. When a developer worth his salt comes across a complaint, they don't just disagree and dismiss it. They generally try to figure out what's causing the concern in the first place. There's a philosophy that exists within the game industry that basically implies that it's up to the developer to figure out what the player actually wants when they're asking for something, and that what the player wants may actually be different than what they're asking for. With a thread like this, a developer might ask themselves "What's causing players to spend time reloading saved games in front of chests (instead of playing the game) in the first place?". That can lead to a developer taking a look at their reward system, not necessarily a way to prevent save-scumming but looking over loot tables and figuring out if adjustments are needed to make the rewards more appealing, or even creating a discussion internally regarding how rewards are distributed and whether or not that's the best approach. Larian has made multiple adjustments to loot tables in the past months and I'm sure at least part of that is due to our feedback. Random-player-X might come upon a thread like this and think "this is just stupid, who cares if I save scum", but at the same time may be the same person saying "this is stupid" (or even "this is just stupid, I need to reload and try again") every time they kill a boss and receive absolutely nothing useful as a reward. And they're not seeing the connection. It's incredibly shortsighted to criticize threads where players are bringing up concerns (especially if they seem to be putting a serious effort into it and not just typing "game need better spellz k thxbye") when first registering their complaint, because whether you agree or not with the problem or the suggested solution, it is never a bad thing to get the developers thinking about whether or not something can be done better.
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Eh? Where is this huge mass of posters who are saying that they are forced to save-scum for loot, or that they do save-scum for loot? I don't remember seeing dozens of different people making "I have to save-scum" posts, it just seems to be one poster who is making dozens of posts.
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Eh? Where is this huge mass of posters who are saying that they are forced to save-scum for loot, or that they do save-scum for loot? I don't remember seeing dozens of different people making "I have to save-scum" posts, it just seems to be one poster who is making dozens of posts. Well, there are two separate threads on the topic, along with conversations about it occurring in general chat, so that right there should tell you there's obviously more than "one poster". Feel free to go through them if you want to take the time, making note of any time someone acknowledges that they save-scum (even if only on occasion), or feel save-scumming needs to remain intact because of loot issues. I think you'll see it's more than one person. I'm only suggesting you research the tally (instead of me) since you're the one raising your question. That said, I think you missed the point of my last post, which really wasn't about save-scumming specifically.
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I dont think save scumming will a problem in Original Sin. It was a huge problem for me in Divinity 2 though. The loot in this game was so random and there were a lot of items you could only obtain through random loot, e.g. potion or crafting recipes, high level charms, malachite. OS does not have that many items of that type, so I think it wont be that big of an issue.
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Eh? Where is this huge mass of posters who are saying that they are forced to save-scum for loot, or that they do save-scum for loot? I don't remember seeing dozens of different people making "I have to save-scum" posts, it just seems to be one poster who is making dozens of posts. I don't see this topic brought up much at all on the Steam forums and that would be a better place to assess a given topics popularity considering it gets much more traffic than here. I guess most people don't put his concerns as very important. /shrug
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I don't see this topic brought up much at all on the Steam forums and that would be a better place to assess a given topics popularity considering it gets much more traffic than here. I guess most people don't put his concerns as very important. /shrug That's a personal opinion that you're certainly welcome to!  And you're still dodging that earlier question. 
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Eh? Where is this huge mass of posters who are saying that they are forced to save-scum for loot, or that they do save-scum for loot? I don't remember seeing dozens of different people making "I have to save-scum" posts, it just seems to be one poster who is making dozens of posts. I don't see this topic brought up much at all on the Steam forums and that would be a better place to assess a given topics popularity considering it gets much more traffic than here. I guess most people don't put his concerns as very important. /shrug That's an opinion you're welcome to!  And you're still dodging that earlier question. An opinion? It is a fact that there aren't many posts on the steam forums concerning your issue. I am done with your argument. I have no desire to give it any more credibility by continuing to respond to it.
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Eh? Where is this huge mass of posters who are saying that they are forced to save-scum for loot, or that they do save-scum for loot? I don't remember seeing dozens of different people making "I have to save-scum" posts, it just seems to be one poster who is making dozens of posts. I don't see this topic brought up much at all on the Steam forums and that would be a better place to assess a given topics popularity considering it gets much more traffic than here. I guess most people don't put his concerns as very important. /shrug That's an opinion you're welcome to!  And you're still dodging that earlier question. An opinion? It is a fact that there aren't many posts on the steam forums concerning your issue. I am done with your argument. I have no desire to give it any more credibility by continuing to respond to it. Yes, it's your opinion. Would you prefer I label it "your ignorant statement" instead? Because either phrase works in this case. Learn to keep your ego in check and roll with the kinder one. You should know that besides the two threads here, there's also a few additional threads on Steam debating save-scumming. I've seen it brought up in at least 6 different discussions, and it's been the specific topic of 3 threads. I'm not sure how many times you expect it to show up as the topic of debate before it fits your definition of "important" or on people's minds, but in the end your threshold doesn't really matter at all. If it's not important to you specifically, you always have the option of just ignoring it. Give it a try, for once.
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The entire debate is pointless, anyway.
I find the topic itself interesting, if there's a DOS2 I would hope it do away with randomized loot entirely and go back to hand-placed loot in an open world that makes "where to go" and "what to get first" a strategic choice the player has to make. Plus It's always nice to share thoughts. Less off-topic stuff would be nice though, I got the game last week and registered several days ago, and already am suspected of being someone's alt
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I find the topic itself interesting, if there's a DOS2 I would hope it do away with randomized loot entirely and go back to hand-placed loot in an open world that makes "where to go" and "what to get first" a strategic choice the player has to make. Plus It's always nice to share thoughts. Less off-topic stuff would be nice though, I got the game last week and registered several days ago, and already am suspected of being someone's alt To anyone actually interested in the discussion, I certainly apologize for my part in the off-topic arguments. I would prefer they never begin in any thread, to be honest. But someone somewhere always seems more interested in forum PvP than forum conversations. On the topic of save-scumming, this can be an interesting read for those interested in the subject: http://criticalmissive.blogspot.com/2012/01/save-scumming-problem.htmlI particularly like this part, which is related to what I was talking about a handful of posts back. "As much as you can force the player to play by the rules, it's often a far better choice to make them want to play by those rules in the first place, and the only way to do this is through smart design from the beginning in every aspect of gameplay."
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Yes, it's your opinion. Would you prefer I label it "your ignorant statement" instead? Because either phrase works in this case. Learn to keep your ego in check and roll with the kinder one.
It is a statement of fact that the topic is not brought up much on the steam forums. Is it your intent to act like a complete idiot?
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Yes, it's your opinion. Would you prefer I label it "your ignorant statement" instead? Because either phrase works in this case. Learn to keep your ego in check and roll with the kinder one.
It is a statement of fact that the topic is not brought up much on the steam forums. Is it your intent to act like a complete idiot? Not brought up much on the Steam forums when comparing it to all the threads on the Steam forums? Sure. We can safely say that about a ridiculous number of legitimate topics. Not brought up much on the Steam forums when comparing it to another random topic on the Steam forum? Debatable, depends on the topic, and doesn't indicate "an important concern". The only idiots here are the people who say something akin to "I am done with your argument. I have no desire to give it any more credibility by continuing to respond to it." and then returns roughly an hour and two posts later. Oh, and welcome back.
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Yes, it's your opinion. Would you prefer I label it "your ignorant statement" instead? Because either phrase works in this case. Learn to keep your ego in check and roll with the kinder one.
It is a statement of fact that the topic is not brought up much on the steam forums. Is it your intent to act like a complete idiot? Not brought up much on the Steam forums when comparing it to all the threads on the Steam forums? Sure. We can safely say that about a ridiculous number of legitimate topics. Not brought up much on the Steam forums when comparing it to another random topic on the Steam forum? Debatable, depends on the topic, and doesn't indicate "an important concern". The only idiots here are the people who say something akin to "I am done with your argument. I have no desire to give it any more credibility by continuing to respond to it." and then returns roughly an hour and two posts later. Oh, and welcome back. Yep, apparently you are intent on such.
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Hi people! I am bored so figured I would hop in.. So being serious here and Gyson feel free to whine and cry "troll" all you please *finger twirl* And cut the BS of telling people they missed the point~ kthx lol
Anyway to all of you are so against random loot. I am being dead serious. Please explain to me how this effects you? How does this negatively impact your game..Your personal game to clairfy? Do you lack the self control and fear you will give in and reload?
Random loot makes a game re-playable as you never know what you will get each go through.
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Hi people! I am bored so figured I would hop in.. So being serious here and Gyson feel free to whine and cry "troll" all you please *finger twirl* And cut the BS of telling people they missed the point~ kthx lol But... Ellary!!! You missed my point!!! *throws tantrum* /sarc off Personally, I don't have a problem with either type of system. There are times I like to have static hand placed loot, but then there are times I enjoy the random system. I figure that whatever the developers choose is fine with me and considering this system has been what they have used through most of their games, I think it would be rather... well... self important to call them wrong and demand they change to fit my individual desire. I mean... doesn't that remind you of the kid in Toys R' Us throwing a tantrum while his mother drags him out of the store?
Last edited by Tanist; 19/06/14 08:01 PM.
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An opinion? It is a fact that there aren't many posts on the steam forums concerning your issue.
I am done with your argument. I have no desire to give it any more credibility by continuing to respond to it.
Yes, it's your opinion. Would you prefer I label it "your ignorant statement" instead? Because either phrase works in this case. Learn to keep your ego in check and roll with the kinder one. You should know that besides the two threads here, there's also a few additional threads on Steam debating save-scumming. I've seen it brought up in at least 6 different discussions, and it's been the specific topic of 3 threads. I'm not sure how many times you expect it to show up as the topic of debate before it fits your definition of "important" or on people's minds, but in the end your threshold doesn't really matter at all. If it's not important to you specifically, you always have the option of just ignoring it. Give it a try, for once. Oh, look.. *another* new topic regarding loot tables and save scumming just popped up on the Steam forum. There's one more, Tanist!  But you knew that already, didn't you, seeing as you already participated in the new discussion. So odd that you would toss your hat into the ring again with it being such an unimportant concern and all. But, please, let us know when there are enough threads for you to flag the concern as being important to people. Personally, I think it would be "rather... well... self important to assume you can decide what is and isn't important to other people and demand they change to fit your views", but apparently this all hinges on you! 
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Oh look, we were just talking about it and after that response it mysteriously showed up on the steam forums!
/facepalm
The poster is an idiot. He claims he can't provide the self control to handle the play because he just has to "reload". What a completely stupid argument... it reminds me of another idiots argument. Hmm...
Last edited by Tanist; 19/06/14 08:15 PM.
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Oh look, we were just talking about it and after that response it mysteriously showed up on the steam forums!
/facepalm And for the 7th time even! I know, right? So weird for something that never shows up there.
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and you lost Gyson you cannot even reply as to how it effects you, which proves you are the troll just looking for a pointless debate.
kinda funny all the things that you dislike, you do yourself. hmm odd!
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and you lost Gyson you cannot even reply as to how it effects you, which proves you are the troll just looking for a pointless debate.
kinda funny all the things that you dislike, you do yourself. hmm odd! No, it just proves you haven't read the past 6 pages. I don't know why you think you can just stroll in and say something akin to "Ok, I'm going to time out on my trolling now and get serious for a minute - everyone explain to me why this matters to them" and expect people to jump to it. You want the answers? Stop being a lazy troll and read the thread. Pro-tip for you: it's not that long a read if you skip all your useless responses. By the way, thanks for the bump!
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and you lost Gyson you cannot even reply as to how it effects you, which proves you are the troll just looking for a pointless debate.
kinda funny all the things that you dislike, you do yourself. hmm odd! There you go, trolling him and misunderstanding him! Why... he is right, just ask him! If you need any people to vouch for him, hang on while he logs into another account and has them nod in agreement.
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trolling? it's what I do yo! All over deez forumz! all I see when I read is Whine Whine Whine Whine "Someone might reload a chest!" that does not explain at all how it effects you.. are you to stupid to comprehend that? fun to sling insults is it not!?
You are always going on how people are to stupid and miss points, well you are missing the major point..How does it effect your game, your personal game? You can sit and cry troll all you want, does not change the fact you can not give a valid reason as to how it effects you.
Fact is none of the people who complain about it have a valid reason how it effects them at all. There is no support for a debate cause this is a one sided effect. No other parties are effected by the decision made.
Hate me all you want I love it, call me a sharp minded troll diva til your lil ego balloons up. It's your go to when you know your wrong. ^_^
Edit! forgot to add in
trololol trololo *hairflip* *sharp mind pose?*
Last edited by Ellary; 19/06/14 08:30 PM.
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and you lost Gyson you cannot even reply as to how it effects you, which proves you are the troll just looking for a pointless debate.
kinda funny all the things that you dislike, you do yourself. hmm odd! There you go, trolling him and misunderstanding him! Why... he is right, just ask him! If you need any people to vouch for him, hang on while he logs into another account and has them nod in agreement. LoL. Is that what you're suggesting is happening? Wow, you have a suspicious mind, and obviously a big ego if you think I'm going to bother with that. Did you even bother checking his profile, Captain Conspiracy? You figured me out. Years ago I set up this alternate Steam account and purchased duplicates of many of the games I own just so, on this day, I could achieve my goal of making you look like an idiot. You uncovered my master plan. Why would I actually do all that when all I need to do is just let you ramble on. The result is the same in the end.
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trolling? it's what I do yo! All over deez forumz! all I see when I read is Whine Whine Whine Whine "Someone might reload a chest!" that does not explain at all how it effects you.. are you to stupid to comprehend that? fun to sling insults is it not!?
He did explain it a while back Ellary. It was one of the conversations I had with him. Get this... his reason was a massive slippery slope with no means of support. He claimed that people would save scumm until they had the best loot possible in every chest. That this would give the character massively powerful loot and would make the game seem easy. Those people would then... come to the forums and complain to the developers about how this game is too easy and should be made more difficult. The developers would take these peoples claims as fact and without validating their claims, they would make the game harder causing much pain and suffering to all the good little boys and girls who just want to play a fair game. Yes.. no really... that was his argument. Now here is the real kicker. That wasn't his main reason. You see, that was his stupid way of trying to slide it off as having an effect on others. What he really wanted is to have all of the loot be specifically assigned to people based on what the needed (kind of like how some MMO's will check for class and need in doing the rolls). So what Gyson really wants is to not have to deal with getting something he does not need. He wants sunshine and rainbows in every chest. His desire is typical of his generation.
Last edited by Tanist; 19/06/14 08:41 PM.
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you don't have to buy a game to post on the forums...how do you think people ask pre purchase questions....you seem to be full of wrong lately...*shakes head*
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Why would I actually do all that when all I need to do is just let you ramble on. The result is the same in the end.
Because you are you Gyson and we both know who you are. /pats you on the head
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trolling? it's what I do yo! All over deez forumz! all I see when I read is Whine Whine Whine Whine "Someone might reload a chest!" that does not explain at all how it effects you.. are you to stupid to comprehend that? fun to sling insults is it not!?
He did explain it a while back Ellary. It was one of the conversations I had with him. Get this... his reason was a massive slippery slope with no means of support. He claimed that people would save scumm until they had the best loot possible in every chest. That this would give the character massively powerful loot and would make the game seem easy. Those people would then... come to the forums and complain to the developers about how this game is too easy and should be made more difficult. The developers would take these peoples claims as fact and without checking of validating their claims, they would make the game harder causing much pain and suffering to all the good little boys and girls who just want to play a fair game. Yes.. no really... that was his argument. Now here is the real kicker. That wasn't his main reason. You see, that was his stupid way of trying to slide it off as having an effect on others. What he really wanted is to have all of the loot be specifically assigned to people based on what the needed (kind of like how some MMO's will check for class and need in doing the rolls). So what Gyson really wants is to not have to deal with getting something he does not need. He wants sunshine and rainbows in every chest. His desire is typical of his generation. No matter what happens there is always a group of players who will complain it is to easy. This is where modders come in. Players will be given a powerful set of tools and able to alter quite a bit of the game. This was stated by larian that the tools can even create new quests and such. Players who want to be god mode is their choice no one can take that from them. Their money their game their time. Thankfully most of the players who are going to be on Divinity Original Sin have the common sense to grasp the that.
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you don't have to buy a game to post on the forums...how do you think people ask pre purchase questions....you seem to be full of wrong lately...*shakes head* Oh look, someone else who can't read. Why would I actually do all that when all I need to do is just let you ramble on. The result is the same in the end.
Because you are you Gyson and we both know who you are. /pats you on the head Well do let me in on it, would you. I do love a good conspiracy. Let me make us some tin foil hats first and check the perimeter for black helicopters.
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you don't have to buy a game to post on the forums...how do you think people ask pre purchase questions....you seem to be full of wrong lately...*shakes head* Oh look, someone else who can't read. *applaud* Typical Gyson. Another shot at the intelligence. That was also very off topic..Something you hate! *thumbs up* for ignoring everything else.
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you don't have to buy a game to post on the forums...how do you think people ask pre purchase questions....you seem to be full of wrong lately...*shakes head* Oh look, someone else who can't read. *applaud* Typical Gyson. Another shot at the intelligence. That was also very off topic..Something you hate! *thumbs up* for ignoring everything else. It's ok, he is allowed to do that because he is smurt n' stuff.
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Well do let me in on it, would you. I do love a good conspiracy. Let me make us some tin foil hats first and check the perimeter for black helicopters.
No need, you already know because you are so smart and we are all just unintelligent beings who keep misunderstanding you.
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you don't have to buy a game to post on the forums...how do you think people ask pre purchase questions....you seem to be full of wrong lately...*shakes head* Oh look, someone else who can't read. *applaud* Typical Gyson. Another shot at the intelligence. That was also very off topic..Something you hate! *thumbs up* for ignoring everything else. Well, what else do you expect, Ellary. Maybe you haven't noticed, but every time you and Tanist aren't posting here, a real discussion takes place in this thread. Then you come in and "trolololfingertwirl" and Tanist e-rages and I'm stuck entertaining you two until someone gets bored and quits. Isn't it weird how that happens? It's like the problem starts with the two of you. Every time. Well do let me in on it, would you. I do love a good conspiracy. Let me make us some tin foil hats first and check the perimeter for black helicopters.
No need, you already know because you are so smart and we are all just unintelligent beings who keep misunderstanding you. So, in other words, there is no alt I'm posting on and you're now in backpedal mode. It's put up or shut up time, amigo! Let's hear it.. name all the people you think I am. This is me calling you out on your B.S. because I'm so ready to hear this. Man, you're a waste of space.
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you don't have to buy a game to post on the forums...how do you think people ask pre purchase questions....you seem to be full of wrong lately...*shakes head* Oh look, someone else who can't read. *applaud* Typical Gyson. Another shot at the intelligence. That was also very off topic..Something you hate! *thumbs up* for ignoring everything else. Well, what else do you expect, Ellary. Maybe you haven't noticed, but every time you and Tanist aren't posting here, a real discussion takes place in this thread. Then you come in and "trolololfingertwirl" and Tanist e-rages and I'm stuck entertaining you two until someone gets bored and quits. Isn't it weird how that happens? It's like the problem starts with the two of you. Every time. Oh is that so? by discussion you mean one person agreeing with you? I have still not seen a valid reason why what others do effects you or their game. If all you have to go on is "People complain it's to easy" then you are new to gaming.. cause every game has people crying that. I see you made a new one for me! *trololololfingrtwirls* Any others? It's easy to get you annoyed Gyson~ hard to get you get valid reasons though...
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Might want to watch the insults Gyson. for someone claiming to the victim so often you sure are quick to insult others quite a lot and go off topic quickly..you last few posts have just been insults and dodging the question about the topic.
*edit* spellingfails
Last edited by Ellary; 19/06/14 09:00 PM.
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Lol...
I like how he says "real discussion" when the bulk of these conflicts are with him. I mean really, how many people have "misunderstood" the brilliant and always correct Gyson in this very thread? It is like he lives in his own little world.
*taps on the bubble Gyson lives in
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So, in other words, there is no alt I'm posting on and you're now in backpedal mode. It's put up or shut up time, amigo! Let's hear it.. name all the people you think I am. This is me calling you out on your B.S. because I'm so ready to hear this.
Man, you're a waste of space.
Whoa there little one. No need to get angry. Calm down. It will be ok.
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So, in other words, there is no alt I'm posting on and you're now in backpedal mode. It's put up or shut up time, amigo! Let's hear it.. name all the people you think I am. This is me calling you out on your B.S. because I'm so ready to hear this.
Man, you're a waste of space.
Whoa there little one. No need to get angry. Calm down. It will be ok. That is not me angry. That is me laughing at you. And that is you backpedaling even further by not backing up your accusation because you know it's false, but you wanted to toss it out there anyway because you're just that desperate. It's pretty pathetic.
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That is not me angry. That is me laughing at you. And that is you backpedaling even further by not backing up your accusation because you know it's false, but you wanted to toss it out there anyway because you're just that desperate.
It's pretty pathetic.
You sure? You seem pretty angry. You are consistently using words like stupid, idiot, pathetic, etc... Those are words of an angry person. If I were you, I would calm down. Maybe take a break from the computer. Relax, no need to get upset at a forum.
Last edited by Tanist; 19/06/14 09:05 PM.
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I find the topic itself interesting, Yes. Too bad the topic isn't the subject of the debate.
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That is not me angry. That is me laughing at you. And that is you backpedaling even further by not backing up your accusation because you know it's false, but you wanted to toss it out there anyway because you're just that desperate.
It's pretty pathetic.
You sure? You seem pretty angry. You are consistently using words like stupid, idiot, pathetic, etc... Those are words of an angry person. If I were you, I would calm down. Maybe take a break from the computer. Relax, no need to get upset at a forum. No, that's just me being descriptive. If you recall, I tried using nicer words a page or so back and you went all Temper-Tanist on me. Remember the "Learn to keep your ego in check and roll with the kinder one." advice I gave you? But, please, keep telling me how I'm angry. You are, after all, the authority on me and what I'm feeling. I know when I'm wondering how I'm feeling, I frequently have to check with you first for that information. First I'm posting on alts, now I'm angry, next I'll be something else.. you're just running through the gauntlet on this one. 
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Yes. Too bad the topic isn't the subject of the debate.
I have been trying to get a valid reason as to how it effects others...and I cannot. For people being so strongly against this, why can a valid reason be given to how it effects them? I refuse to take "people will cry it's to easy" as a reason. Look at Diablo- Diablo 2 - Diablo 3 - Path of Exile - Morrowind - Oblivion - Skyrim - Divinity - Divinity 2. Just a few that have random loot. They had people crying to easy. Did it break the game no? did the game do well. YEP! Also not claiming I am a saint on here. I am a b**** ~ but I am seeking a valid reason at the same time.
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No, that's just me being descriptive. If you recall, I tried using nicer words a page or so back and you went all Temper-Tanist on me. Remember the "Learn to keep your ego in check and roll with the kinder one." advice I gave you?
I remember those words, they were preceded by these hateful attacking words: Yes, it's your opinion. Would you prefer I label it "your ignorant statement" instead? Because either phrase works in this case. I forgot though, its ok for you. Angry people tend to be blinded by their emotion. Get better Gyson, we are all pulling for ya!
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I remember those words, they were preceded by these hateful attacking words: Which was proceeded by more of your trash talk. Care to keep going on this? I know a page or two back is ancient history and all. Get better Gyson, we are all pulling for ya! You must be referring to you and all your imaginary alt-friends. 
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Get better Gyson, we are all pulling for ya! You must be referring to you and all your imaginary alt-friends. Why are you not responding to Ellary's question that is on topic? It seems you would rather troll the pointless discussion we are having? My flippant responses will go on as long as you keep acting like an arse. So... take a hint.
Last edited by Tanist; 19/06/14 09:32 PM.
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Well it's clear Gyson wants to keep it off topic now cause he has nothing to work with on a valid reason. Hope you can sit and think this over for awhile and come back with a valid reason as to how it harms anyone else.
Looking forward to tomorrows post "sorry you had to see all that off topic garbage"
oh and *trololololfingertwirlHairflipSharpmindPose* ... ect.
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Get better Gyson, we are all pulling for ya! You must be referring to you and all your imaginary alt-friends. Why are you not responding to Ellary's question that is on topic? Why have you not responded to that question I asked you several pages back? I guess it's disappointment all around. As for Ellary, what was the answer you gave me? "I am done with your argument. I have no desire to give it any more credibility by continuing to respond to it." Let's call it that. Well it's clear Gyson wants to keep it off topic now cause he has nothing to work with on a valid reason. Hope you can sit and think this over for awhile and come back with a valid reason as to how it harms anyone else.
Looking forward to tomorrows post "sorry you had to see all that off topic garbage"
oh and *trololololfingertwirlHairflipSharpmindPose* ... ect. No, Gyson doesn't feel like retyping several pages worth of discussion for your benefit. Learn to read, my lazy friend. I'm not here to jump to your finger snapping, so get used to this. If you honestly wanted the answers you're after.. you would get comfortable, go back to page one, and slowly start reading from the beginning. Feel free to skip the parts where you, Tanist, and I exchange banter and you'll even save yourself a few pages. Who knows, you might even learn something in the process. Or you can keep insisting we do it your way, despite the fact that I've said "no" - at which point you're just going on about this to create a scene. The thread is here for your reading, Ellary. It doesn't get any easier than that and it's really all on you at this point.
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No, Gyson doesn't feel like retyping several pages worth of discussion for your benefit. Learn to read, my lazy friend. I'm not here to jump to your finger snapping, so get used to this.
I saw your reason and it was pointless and countered easily. So I am looking for a valid one, one that gives the "debate" you seek any credit. So far all I have seen is you going offtopic in your rages of insults. Which tomorrow you will apologize to everyone else for having to see that hot headed much? Have fun Gyson once again you have shown you have nothing to work with other then insults and your ego as your blinder. as for reasons you seem to ignorant to understand that I have read it, I have seen the "point" which you claim is missed. You seem to miss the points made here. Go on Gyson keep insulting peoples intelligence it will get you far. Your lack of understanding shows your true intelligence level.
Last edited by Ellary; 19/06/14 09:44 PM.
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Or you can keep insisting we do it your way, despite the fact that I've said "no" - at which point you're just going on about this to create a scene.
The thread is here for your reading, Ellary. It doesn't get any easier than that and it's really all on you at this point.
Thank you for that, it just confirms what I have been saying. You do not read as I addressed this a few posts back. You were to focused on slinging insults and going off topic to read the reply about it. I already addressed your reason for why it's bad. You claiming you saying "No" means it's done. Shows this is getting to personal for you and feel you have the power to control the forums also...
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Awesome article, thanks for the link! I really ought to pay more attention to these dev blogs in the future.
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Why have you not responded to that question I asked you several pages back? I guess it's disappointment all around.
Because you don't debate with any integrity and I have no respect for your opinion? I really could care less what you think. It is meaningless to me. /shrug
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Awesome article, thanks for the link! I really ought to pay more attention to these dev blogs in the future. Glad you enjoyed it!  ---------------- I'm actually going to request a lock for this. My points have pretty much been put out there, others have given their POV's, and if the developers were actually following the discussion I'm sure they've long stopped because the off-topic arguments are just continually running the discussion into the ground (which is usually the goal of trolling a thread you don't want around). While it's clear getting this thread locked is a goal for Tanist and Ellary, we are getting closer to launch and I don't want this kind of flaming/garbage being around when new players come in. It's bad for the community and it's bad for Larian Studio's image. Hopefully they'll realize this, and in the future they can react better to topics they disagree with. While I feel bad for anyone who did want to actually discuss save-scumming and how it may or may not impact this (and/or other) games, you are always welcome to start up a new thread - hopefully participants will behave better the next time around.
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Shows this is getting to personal for you and feel you have the power to control the forums also...
That is my fault. I got the little tiger riled up it seems. Maybe the kiddo can take a nap and he will be better later. That of course if the Great Space Coaster isn't on. /grin
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I'm actually going to request a lock for this. My points have pretty much been put out there, others have given their POV's, and if the developers were actually following the discussion I'm sure they've long stopped because the off-topic arguments are just continually running the discussion into the ground (which is usually the goal of trolling a thread you don't want around).
While I feel bad for anyone who did want to actually discuss save-scumming and how it may or may not impact this (and/or other) games, you are always welcome to start up a new thread - hopefully participants will behave better the next time around. no... please... don't... It would be so terrible if this thread were locked. /smile
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Awesome article, thanks for the link! I really ought to pay more attention to these dev blogs in the future. Glad you enjoyed it!  ---------------- I'm actually going to request a lock for this. My points have pretty much been put out there, others have given their POV's, and if the developers were actually following the discussion I'm sure they've long stopped because the off-topic arguments are just continually running the discussion into the ground (which is usually the goal of trolling a thread you don't want around). While I feel bad for anyone who did want to actually discuss save-scumming and how it may or may not impact this (and/or other) games, you are always welcome to start up a new thread - hopefully participants will behave better the next time around. and the flip. Gyson my dear poor fragile ego Gyson. you led the charge of the insults and offtopic. Your point was made and countered easily. Now you feel the control slipping and no leg to stand on in the discussion and want it closed. To avoid having to actually point out how it effects your game. Which you still have not done..other then linking another game companies forum... You storm off with insults and offtopic then flip to "sorry everyone" you are not really good at playing the victim role. Attention and drama queen title might have been more geared to you O.o
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and the flip. Gyson my dear poor fragile ego Gyson. you led the charge of the insults and offtopic. Your point was made and countered easily. Now you feel the control slipping and no leg to stand on in the discussion and want it closed. To avoid having to actually point out how it effects your game. Which you still have not done..other then linking another game companies forum...
You storm off with insults and offtopic then flip to "sorry everyone" you are not really good at playing the victim role. Attention and drama queen title might have been more geared to you O.o Actually, I approached Raze and asked what could be done to salvage the thread. We agreed it's probably beyond salvaging and I'm going with his recommendation to lock it for the reasons I stated above. As with so many times before, you jumped to the wrong conclusion again Ellary. If you really care about this studio and the success of this game (which can ultimately lead to more updates for it), try to behave better around me in the future and I will try to behave better around you. You have less than two weeks to figure it out before the masses get here.
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Wow....
Working the crowd like a politician.
I feel dirty reading that response.
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HA HA good laugh you behave. all I ever see you do in most threads is insult peoples intelligence if they don't agree with you. Claim they miss points and lead the way for offtopic with your egotistical rants. I care about the game a great deal. Which is why I won't let your whining ruin the random loot all because you can't control other players.
Also cut the BS of linking other games forums/blogs. They are not Larian and their findings/work has nothing to do with Divinity Original Sin.
Respect is earned not given~ You dislike me and I love it. Every title/insult you have slung at me just proves all my points.
Edit.
If you and Ryze could not find a way to salvage the thread, that is on you. You chose to ignore questions even after yours were addressed.
Last edited by Ellary; 19/06/14 10:14 PM.
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Which you still have not done..other then linking another game companies forum...
I read it. The guy in the blog doesn't give an answer either. He just assumes it is a bad thing and goes into various solutions to fight it. There are a couple of responses in the chat section below that make the same point about obsessing over how a person plays their game. The blog owner didn't respond... what does that remind you of?
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While people continue to point fingers, it seems not many are familiar with the expression 'it takes two'.
If Gyson is inclined to start a new topic to discuss this, I will simply delete any posts that go off topic, rather than have the current situation continue there. I don't care who started it here, and I have no intention of keeping track of who said what and where in a new topic.
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