Yeah, I posted about this whole problem during the alpha, and it still seems no better - basically, NPC reactions to PC actions aren't realistic. For example, you can sneak a few inches behind an NPC guard (even with no points in Sneaking) while your party loiters a few feet away and rob the harbor warehouse clean. Or again, you can bash doors and fireball containers (as long as they're not marked as "owned") right next to NPCs - no reaction. I understand Larian doesn't have the funding for true day/night cycles/NPC schedules. But I really, really hope they fix the above issues and make NPCs more aware of their surroundings prior to D:OS's final release. As it is, the game world isn't very immersive.