- I've said this before, I think, but West Cyseal needs a Waypoint Shrine. That area is large enough to make walking back and forth a pain, and you are going to want to walk back and forth probably more than once. You'll almost certainly want to return to town partway through that area. I suggest somewhere along the cliffside, between the lighthouse and the vines. There's an intersection towards the vines, past the second undead house where it would fit nicely and make sense as a central location.
- I like most of the revamped names for enemies, but Ghoul-at-the-Lighthouse is a worse name than Lighthouse Horror.
- I did defeat the Lighthouse Horror at level 4, but only barely. I suffered four deaths. My strategy of using Rogue Edward to take out the archers worked great (more or less), Edward even soloed the Lighthouse Horror, but unfortunately the Lupine/Wolf Horrors were more than a match for Madora and my Witch and Wizard.
Even with Madora stacked high with Fortifying Iron, Healing and other buffs, she still died twice. The wolf's Bleeding damage is just so powerful and there's no way to mitigate or stop it as far as I know. It does so much damage and then you die. Maybe lower the bleeding damage those wolves do a little bit. But maybe I don't know, maybe there is a way to mitigate it. I'm going back to town to read all the books I can find to see if there's a recipe to make bandages or something.
Edward did solo the lighthouse Horror, but then died somehow from poison left from its death, even though I thought he wasn't standing in the stuff.
- The Summon Wolf is a little bit too fragile, I think. It needs slightly more health. Not a whole not more, just a bit.
- While I did have enough Resurrect scrolls for everyone thanks to lucky drops, I think instead I'll go back to town and prepare for the fight better, because 4 scrolls is a lot for one fight. At the very least I can pick up more spellbooks.
- I have no idea at all what Talent I should get for my Witch. I've looked over the list twice, and nothing really looks appealing. Maybe I could use Rastlin, but that would fill my AP to full each turn, and I haven't got enough spells - I'll be cooldown locked (and Staff of Magus doesn't do enough to make that seem worthwhile). Or I could get Bigger and Better and then dump two quick points into CON to increase my maximum AP.
- Someone had a very good point when they said that Know-It-All was a crappy Talent because Bigger and Better still exists. They have a point. Know-It-All should probably get an additional upside if it's going to have a downside.