- There should be an indication of your weapons loosing durability, also it will be nice if they add visuals of your weapons and armour to see if they're worn, damage or badly damage as it will visually tell the player to repair the item or time to go back to the towns. As still there is no indication that you know your items will be broken until you figured it out in battle. (This is truly a must)
- As many suggested the repairing system need to be changed, make it more useful instead of downgrading the weapons and armour as it drives players away from using that skill. Make the repairing system more balanced and exciting such as you can make the weapons and armour upgradeable by adding more iron to it or what not to make it more durability, sharpness (damage), adding elemental effects, etc. which also can take an effect of your repairing skills to be used more efficiently for the player to put in.
- Change Repairing to Blacksmithing? If they decide to make the items to be upgradeable instead of downgrading it.
- The staff should also be used as a range weapon too but with lesser range than the bow\crossbow. They already added a nice feature with the ground attack so it does make the staff useful but it still need to add a range attack (Instead of using animations spells from the hands).
- Weapons with elemental\poison damage should have visuals or effects around the weapon that it will actually tell the player it's an elemental weapon (Fire, Ice, Water, Air and Poison). So far they added the visuals effects only when attacking the enemy by seeing a minor effect out of the weapon. This will truly help the immersion of the game. I always forget my weapon is an elemental weapon and realize that my weapon type heals the enemy, so I have to open up my inventory screen to see why its the case? So I switched to another weapon. (This is truly a must)
That's it for now will add more later, but most of these suggestions are currently missing for the players to understand and not wait until something happened for them to discover, they need to be more aware and be prepared what's to come.