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#487973 07/04/14 02:03 PM
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Xendran Offline OP
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I think not.
Infinite skelly respawns by the boss, 1550 exp per kill.

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Last edited by Xendran; 07/04/14 02:04 PM.
Xendran #487978 07/04/14 02:18 PM
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not a bug, a feature. working as intended.


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Xendran #487983 07/04/14 02:46 PM
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It's not a bug report, just noting that they initially said EXP would be limited, but theyve actuallt given us some really nice grinding spots.

Xendran #487985 07/04/14 02:52 PM
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Summons should probably not grant XP. That's how other games do it, even games where enemies respawn infinitely.

Xendran #487992 07/04/14 03:11 PM
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indeed, this might be seen as a bug exploit, only the sumonner should grant XP IMO...


"-Oh that's fullmoon, cuttie cuttie sheep
-baaaaaaOOOOORGH"
***Sprotch***

Weresheeps will rule the world (At least one night every 29 days)
Xendran #487994 07/04/14 03:17 PM
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Its pretty crazy becasue of how hard levels scale. You can just use an ice titan to oneshot everything and once you are high enough level the enemies always miss.

Xendran #487997 07/04/14 03:22 PM
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I don't mind summons not granting XP, as long as it is taken into account that a summoner will probably summon a reasonable amount of summons before dying, and the XP the summoner rewards is adjusted accordingly.

In other words, if Bob the Summoner is expected to summon at least two MOBs before dying, then take the XP those summons would normally be worth and tack it on to the XP reward for killing Bob. If you kill him before he can summon two MOBs, good for you, here's some bonus XP for being effective. If he summons ten MOBs before you kill him, you're still not getting more XP.

Xendran #488003 07/04/14 03:44 PM
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Sure, that would work.

Gyson #488012 07/04/14 03:57 PM
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Originally Posted by Gyson
I don't mind summons not granting XP, as long as it is taken into account that a summoner will probably summon a reasonable amount of summons before dying, and the XP the summoner rewards is adjusted accordingly.

In other words, if Bob the Summoner is expected to summon at least two MOBs before dying, then take the XP those summons would normally be worth and tack it on to the XP reward for killing Bob. If you kill him before he can summon two MOBs, good for you, here's some bonus XP for being effective. If he summons ten MOBs before you kill him, you're still not getting more XP.


That's the point, fix amount of XP regardless how many creatures Bob summons


"-Oh that's fullmoon, cuttie cuttie sheep
-baaaaaaOOOOORGH"
***Sprotch***

Weresheeps will rule the world (At least one night every 29 days)
Xendran #488047 07/04/14 06:33 PM
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I am very glad that summons bring me XP!
Evelyn createed about 15 Zombies, before I was able to killed her.
I need so much scolls and potions in this battle! I'ts correct that I get more XP to make this 45 minutes fight usefull.

Maybe that after 20 Zombies no more points... to prevent Level Up's




Alixdragon -==(UDIC)==-
Der einzige Mensch, der Dir im Weg steht, bist Du.
Xendran #488089 07/04/14 09:22 PM
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I agree with others that summons should NOT give XP.
Too exploitable.

Xendran #488388 08/04/14 08:19 PM
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I just took on a Source Abomination and it's Summoned Crabs give no XP.

So yeah, it's a bug.

Xendran #488425 08/04/14 09:51 PM
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It's becuase this boss doesn't summmon the skeletons, it resurrects them.
Still should be removed imo.

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Originally Posted by Hassat Hunter
I just took on a Source Abomination and it's Summoned Crabs give no XP.

So yeah, it's a bug.


It's hard to say which way they intended this to go. During the alpha when the first fight you encountered was the crabs, the big crab could summon up to two little crabs (in addition to three little crabs already present) and they gave XP as well.


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