Four characters times seven equipment slots. It's annoying micromangement, and in this case it's especially bad because you are not informed at all where the "red line" is where the amount of Repair needed changes.

Try playing a Rogue and see how fast your dagger degrades in the course of a battle. The answer is REALLY fast - two Durability per attack, and you can get say, an average of three attacks per turn, and that is just for ONE turn in one battle. It can absolutely go from 60/60 to below the red line after a battle.

Originally Posted by Gyson

You keep saying this, but I'm not really sure what you mean by it.


Here's what I mean.

Take a character who does not start with any points into Repair. They have 5 other skills, one of which they'll probably want to get to Ability rank 2 first, which takes two points. Even if at that point, they decide to make Repair their second skill to reach Rank 2, forgoing all the other more useful skills, at a minimum, they can't get Repair 2 until level 6.

I think it's a bit of a stretch to assume that Repair 2 would be their second priority. That's what I mean by a secondary skill.

Last edited by Stabbey; 07/04/14 04:55 PM. Reason: points