To play devil's advocate, if the game is all about exploration, then D:OS doesn't reward said exploration very well in its current state. It doesn't take much wandering in any given direction outside of town before you run into mobs that quickly one-shot you. Tweaking the game in such a way as to where the
player can easily see if mobs are way more powerful than they are - and avoid them before combat kicks in - would be a really good addition.Also, I second (or third, or whatever) putting in a difficulty slider.
