Originally Posted by Xzanron
For me the most confusing thing about inventory is how the windows display.
I only noticed by accident that I could drag the windows and place them next to each other.


Right, and I'd also like it if the inventory/skills windows "remembered" their locations on screen the next time you opened them.

Originally Posted by Xzanron
I'd like SHIFT and CTRL modifiers to bring up the other 2 toolbars. So SHIFT-1 casts spell one on toolbar two. Maybe also have Shift-UP and Shift-Down cycle the toolbars.


Keyboard shortcut(s) to cycle through quickslot bars has my vote as a "would-be-nice-to-have" too.

Originally Posted by Xzanron
I'd like more options for ALT. E.g. show containers, highlight NPCs (and their names), usable objects, items that can be picked up; it seems a bit inconsistent at the moment.


This is another pet peeve of mine: ALT currently highlights most items that can be looted (but not all - see the OP for some of the bugged exceptions), as well as chests, but doesn't highlight any other type of container (which it probably should to be consistent, as other containers usually contain less valuable loot than the already highlighted chests anyway) or any usable non-lootable objects (like switches and levers). But I really like that ALT highlights keys, valuables/gems, etc., since it minimizes pixel-hunting (which I personally don't find fun). That said, I second your mention of an option in the difficulty/controls menu to enable/disable highlighting of at least things like keys for those who do enjoy that kind of thing.

Originally Posted by Stabbey
For the Wishlist: In combat I'd like some kind of "facing" indicator in the circle under an enemy's feet so I know where to stand for proper backstab positioning. It's not always clear from the enemy's stance, and even when you're being careful, you can be off by just enough to do normal damage.


This I also like.


Finally, I found a couple more things to add to the OP's list of "nonequippable items that should stack": some hams, some bottles of beer. Also, a couple items seem to have duplicates with slightly different names, though I'm not sure whether that's intentional: "Cyseal Pie" vs. "Cyseal Fish Pie"; "Eye" vs. "Creepy Eye." Anyway, I'm assuming Larian is still reviewing every single item for bugs/glitches, so hopefully making all identical nonequippable items stack with each other (like they successfully did with lockpicks in the recent update, and have already done with many other items) won't be too difficult.

Last edited by Mikus; 08/04/14 05:48 AM.