I undertook to report back about the CTD when crossing the river in the Black Cove.
With the beta release, things have obviously changed and the good news is that not only has this CTD been eliminated, but now Black Cove is faultless (presumably the fact that there is no picture for the hidden lever to activate is intentional).
One minor point is that Madora can no longer communicate and wanders around with an exclamation mark over her head if she is in the party when they talk to the ghost behind the giant crab - she also does this when in the party and they kill Englander; you’ll see her like this in my saved game CTD).
A terrific amount of positive development work (well done!) has been completed and I could finish everything in and around Cyseal faultlessly. Some minor issues:
-Sporri is no longer in the Crypt (intentional?); -Multiple items still cannot be separated in the player menus; -Even with Loremaster2 & the identifying glass, basic unidentified equipment cannot be identified in the player menus; -Audio, in general, is faulty - in some areas it “works”, in others not!
However, there is a major new issue. Completing everything around Cyseal, as in my case, brings one to about level 5. My intention was then to join the Fabulous 5 and head north, but as soon as one heads out of Cyseal the game CTDs (my saved game CTD). I tried heading north without having completed Black Cove, for example, but the problem still exists (my saved game CTD2). Even worse, I tried heading north as early as possible (no Black Cove, no Fab 5 and no Teleport Stones - straight from having picked up the loot in the two mounds) and the result is bizarre (my saved game a). In German this would be called a “Durcheinander”!
I’ll forward these three saves and, in the meantime, return to playing Spellforce until the issue is resolved. Good luck!