Problem 5:I can't connect to my friend or vice versa
No Solution YetIf you have this issue, please use the support tool mentioned above to send a report.zip. This will help us track down the problem as it contains log info about your connections.
It can be found here:
http://www.larian.com/OriginalSinAlpha/AnalysisTool_DOS.exe Copy of my email to supportdos:
"On April 23rd, after playing 40+ hours of coop with my friend over the course of a few days, the game randomly hung at 'releasing data'. We waited a good 3 minutes to see if it would eventually load but it didn't so I alt-f4'd (normal loading time is under 5 seconds). When I restarted the game my friend couldn't join me anymore.
I can switch the gem to yellow, blue or green, but my 'invite player' (now assign.. as of today) button on the escape menu is grayed out, and the one on the choose connection screen (the square) does nothing. My friend can't join me through steam friends as join game is grayed out, but I can join him just fine.
Restarted the computer
opened all ports for Steam
Opened ports for Divinity
Opened myself to the DMZ
Started a new game
Reset the Router
Turned off all firewalls
(( made sure it was allow invites and allowing joining)) *tried all settings*
Verified Integrity of game cache - no problems found
No antivirus on this PC
There is no reason for it just to stop me from inviting people, my buddy can invite me and I can join him no problem but I can no longer invite anyone since the crash, I'm out of ideas.
I also tried inviting my friend while in his game (this is the only place I can invite from... other player's games), then starting a new multiplayer game, then having him go to main menu > accept the invite after my game loads up. It tells him game not found. \o/
I uninstalled Divinity: Original Sin and Steam including documents/larian/divinity original sin folder. Then, I manually deleted everything related to Larian, Steam, Valve, eocapp, and supporttool in regedit + left over folders. Re-downloaded everything and... still can't host co-op, but can join fine...
Short of a full on reformat I don't know what to do at this point. Is it possible that Steam's matchmaking or Divinity still sees someone is connected to me since they didn't disconnect properly, thus causing the functionality of inviting players, or allowing them to join my game, to be disabled? (2/2 players, can't invite more type of thing..)
This happened as of v1.0.229, but persists to today's patch of v1.1.30."
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I think I figured out how to reproduce this bug, as it almost happened to my friend today as he was hosting the game this time.
As we loaded into cove my game crashed to desktop - his was stuck at the loading screen. He asked me "Should I close the game?" over mumble. I said "No, wait. I'll try reconnecting." So I reloaded Divinity and tried rejoining his game. Sure enough the game synced us and loaded into cove. If he would have closed his game any time before I reconnected, he could have possibly been bugged like me and unable to host coop.
So my suggestion to QA to test this is to have player A host a game, then upon loading into any area, have player B force close his game while it's loading. If player A is stuck on the loading screen at this point, and closes his game, he should no longer be able to host coop as it's stuck trying to sync to a user that crashed out of the game. Player A's game doesn't load until player B reconnects, but if player A closes his game before player B reconnects, he may be bugged and can't host coop anymore. If this is the case, there needs to be a timeout mechanism in place to let the host's game load into maps if the 2nd player crashes while loading.
That's my theory anyway, too scared to test it further myself since I enjoy playing coop with my friend. :0
Hope this helps you guys pin this one down and get it fixed.