When the witch starts(character creation) of with loremaster, and uses an identifying glass on an object it does that animation, that its identifying but when that is done the object remains unidentified. In the same game when I assign a loremaster point to a character which started without it Is able to identify the object. I also tested the with starting without the loremaster and assigning it later on in the game, And it does work then.

So the conclusion is..... Identifying doesn't work when character starts with an loremaster point, but identifying does work when the character starts without it and gets it assigned later.

Last edited by Fedayin; 08/04/14 06:17 PM.