Mouse click controls are really flawed.

- Hold + drag to move works perfectly fine

- clicking has issues:

- fast consecutive clicks are often not registered and the characters only move to the first or so clicked location, instead of adjusting their path each time a spot is clicked.

- sometimes, when clicking, but accidentally holding the button down for just minimally longer than necessary, the click gets already registered as "hold+drag" and the character stops moving when releasing the button.

- interacting with objects sometimes has the same issue, eg. clicking to access a container registers as hold+drag and instead of opening it, the container is moved.

- when clicking to move a character and then switching to the other, the first stops moving.

It seems that the differentiation between "click" and "hold" is where the problem lies.