Mouse click controls are really flawed.
- Hold + drag to move works perfectly fine
- clicking has issues:
- fast consecutive clicks are often not registered and the characters only move to the first or so clicked location, instead of adjusting their path each time a spot is clicked.
- sometimes, when clicking, but accidentally holding the button down for just minimally longer than necessary, the click gets already registered as "hold+drag" and the character stops moving when releasing the button.
- interacting with objects sometimes has the same issue, eg. clicking to access a container registers as hold+drag and instead of opening it, the container is moved.
- when clicking to move a character and then switching to the other, the first stops moving.
It seems that the differentiation between "click" and "hold" is where the problem lies.