Originally Posted by GuntiNDDS

What i find especially frustrating is that the game forces me follow a certain path by how the enemy levels are spread out.


As long as monsters have fixed levels (rather than levels which scale to the player character's level), that really can't change. You have the freedom to go anywhere, but survival isn't guaranteed. There are just going to be directions/areas that are more dangerous than others.

I prefer when encounters scale to the player character's level (mainly because I hate, hate, hate out-leveling content), but that can create a whole different set of challenges for both the players and designers.