Originally Posted by Gyson
Originally Posted by GuntiNDDS

What i find especially frustrating is that the game forces me follow a certain path by how the enemy levels are spread out.


As long as monsters have fixed levels (rather than levels which scale to the player character's level), that really can't change. You have the freedom to go anywhere, but survival isn't guaranteed. There are just going to be directions/areas that are more dangerous than others.


Which actually means i don't have the freedom to go anywhere. Or in other words, i can go somewhere else than the predfined path until i enounter the first enemy npcs.
Having areas with different enemy levels seems ok to me per se, but the problem with dos in its current state seems that the number of "paths" with enemies at the same level is very limited and thus the player has almost no options in where to go imo.