Ah, so you mean scale the enemies up to the player's level only the first time the player encounters them, but no further? I could almost tolerate that - it still wouldn't be ideal IMO, but it would be better than "the rats in the starting dungeon now become level 500 just because your character is near the end of the game"-type garbage.

...but I still prefer the D:OS "no level scaling" system myself - at least as they've implemented it in the beta area.

Last edited by Mikus; 08/04/14 09:37 PM.