Overall, I don't mind the challenge, and I do appreciate that even the first orc incursion on the beach can lead to failure if I let my PCs go blundering in headfirst.
On the other hand, I would not complain with the run animations being sped up a bit. The speed at which my two hardy adventurers "run" could better be described as a "brisk amble." The major attractions in Cyseal are not so far apart, but I did find my mind wandering while I waited for my heroes to cross between them once or twice. Can't imagine what traversing a large city would be like.
Ditto as well with the crafting/repair/enchanting systems being pretty opaque right now. Finding out how to do something useful within them feels more like an Easter Egg than a core part of the game so far.