Level scaling (and often associated grind) is one of the worst things that happened to RPG's, inline with the Mass Effect wheel or *ugh* questmarkers.
So yes, I am glad that this is a RPG again with fixed levels, where exploring is fun, it's possible to meet enemies that beat you, but if you really overlevel it's also possible to roflstomp opponents rather than having a huge task doing that quest you forgot 30 hours ago and is still in the starter area where suddenly lvl 25's risen and kill all NPC's by staring at them.