Level scaling (and often associated grind) is one of the worst things that happened to RPG's, inline with the Mass Effect wheel or *ugh* questmarkers.
How does level scaling = grind?
So yes, I am glad that this is a RPG again with fixed levels, where exploring is fun, it's possible to meet enemies that beat you, but if you really overlevel it's also possible to roflstomp opponents rather than having a huge task doing that quest you forgot 30 hours ago and is still in the starter area where suddenly lvl 25's risen and kill all NPC's by staring at them.
Basically, you can ask a player the following question:
Would you prefer to have..
A) ..opponents that offer challenging battles all the time?
B) ..opponents that may or may not offer challenging battles, depending entirely on when you happen to bump into them?
For some reason I imagine most people choosing "A", but going by some of these responses it's becoming apparent some people are really into the ability to "rolfstomp" their opponents! Who knew?