Respawning foes.

Both the cause and result of using level scaling.
But if you have no respawning foes, you can allow more control, ie. not need levelscaling to do the job for you.

The way Original Sin does.
It seems like a real loss to ruin all that effort for such a horrible system as level scaling. And if it does what you want (only scale down) it doesn't even change GuntiNDDS complaint about being forced on one specific path out of Cryseal.
So, again, what's the point again?