Another day, another large report... another bit exploit. Provided you by the accidental chest pickup testing durability damage for another topic yesterday, I went along with trying a bit more stuff with that, and found something. Sure, had containers before (dead sheep, evelyn's pouch) but it didn't daunt me to try playing around a bit with them to see if they broke. Shame on me.
For extra clarity, yes, all these tests were run with the latests patch.
First, let's see if you can detect 'what's wrong with these pictures?'
If the answer are;
* You carry a container weighing more than your carry limit and
* You have about 3x your carry limit, but aren't over weight
You are correct! And here are the details for Larian to reproduce and fix;
* Open container.
* Drop in stuff.
* You will notice while the container will say it weighs more the game doesn't actually reflect this.
* Similarly dropping stuff from the container (if say, overweight) will not update your current weight until you pick up something else or move the container to another slot. Display of weight may still be buggy though.
Now you may wonder, how then did you have 550/190. Just a display issue?
No, you can indeed fill your inventory to hearts desire using the exploit above in a specific manner to break the endurance check. Until you reload the game that is anyway. Method
* Stuff container full. Move it from one place in the inventory to another.
* The character will state 'I am overweight!' but the game doesn't properly accept the change and doesn't apply the encumbrance stat.
* You can now fill your inventory to your hearts desire until dropping under the endurance level, or if you reload a savegame (which in my case got me immediately immobile on that 500+ :)).
It probably needs to adjust encumbrance and weight instantly if things are added or removed to an in-inventory container to prevent this from happening. I have no idea how hard that will be though.
Suggestions:Wish we could actually zoom out this far rather than using a camera-trick that's not viable if you characters actually arrive there.
OTHER BUGS:All seen using V 1.0.239.0 (thanks for the crashfixes!), but the save was first made in V 1.0.228.0.* If Roberts is arrested, they dissapear in his room rather than go to the stairs to vanish (a much more logical place).
* Setting waypoint with shift doesn't update the UI to give the second waypoint from that first waypoint. Instead it will still use the location of the player, and thus you can no easily estimate the amount of AP used for the second move, or allows you the proper endlocation (since projected AP cost is much higher than the actual cost will end up being).
* Rain {E} cast by Orc Shaman (lvl 6) says in the combatlog it will make everyone wet for 3 turns. Duration is 5 turns however. Could be wrong, or it might miss additional turns bonusses from the mage?
* Lighning Bolt {E} (Orc Shaman spell) works oddly. It was casted 4 times against my party (no hits), then once to Madora (hit Giant Orc) and after the giant orc was dead and Madora neared the Shaman he did get hit and damaged. Theory: Distance error.
* It seems the Young Orc Ranger cannot attack melee? It keeps walking to my players and then stands there until turn is over (same for the Ranger against the pirates).
* "Loading CYS_BlackCove" probably needs updated area-name.
* Bureratgard (Black Cove rat) keeps getting stunned on the lightning zone (combat log spam). And for a while disabled the trap (could be hazardous for players if he's on it and it suddenly triggers when players reach there without ever seeing the lightning field active).
* Atleast he fares better than Bertrat, who gets poisoned and dies.
* Or Boo Ratley, who died way before I could talk to him (atleast with bertrat I had a quick shot before they succumbed to his fate).
* The Orc who dies in Black Cove first lies, then gets up suddenly and dies. Should probably either die lying, or never lie down in the first place, just stand there injured? Also, the parchment he drops is empty.
* Undead Bowman fired on the already dead Orc Elite Trooper (first shot killing it, second being, well, the bug). Same happened again with the Young Orc Ranger (killed by shot #1, wasted shot #2). And again, killing my wolf (although it was the 3rd shot then instead of second, second killing it)
* What a Rush actives by any damage, not just 30%?
* Source Abomination uses Wildfire while still hasted (wasting his turn and AP).
* Enfeebling touch probably needs another name. 15m range is not quite touching

* One of the benches near the Abomination is faced the wrong way (closest to stairs). Same for first 2 benches in the office.
* Like someone mentioned +HP is applied too late, so is +Way of the Ranger bonus HP not deducted from your char after loading if you have maximum HP.
* Cannot pickup the healing potion seen in the picture.
* Likewise cannot look the throphy above the desk in the office (altough maybe the desk is destroyable. If so, nvm).
* Billeh Gahr's book is empty. So are both parchments in the office.
* "We were bested by Billeh Gahr and paid a high price." No? It shouldn't say that if you came off unscated.
* Pirate Boomer slow spam in Cove.
* Unlike aforementioned explodskeletons pirate boomers did gave 850XP. 2 of 4 that is anyway. ???
* Lillian says buccaneers wrong too!
* Headless Nick probably shouldn't have an image of a ghosthead when talking to him

* Hard-shelled crab: "My magic will grind your bones"... wait... what? (Map with the levers. Warm effect on one, frozen on the other)
* [Achievment unlocked] > [Achievement unlocked] XD
* For most levers it's pretty clear what they do due to text or the effect. Not the one near the one needed for the giant skull (at the other side of the bushes). Should be made clearer what it does.
* Pontius the Pirate's resurrected assist doesn't seem able to properly attack me. It animates, but no hits or misses or even a log-line?
* I only now notice wolves spanw with -40000XP (lvl 5 wolf), meaning a large yellow bar sticks out of the UI on the left side.
* There's a Leratt (Rat) at the Dragon Corpse, but he cannot be selected at all!
* Hitting enemies with weapons using skills (for example Dust Devil for a warrior) will not degredate weapons.
* All Black Cove ghost want to trade with me. Is not trading ghost a bug, or ghosts who want to trade?
* Desdemona; Asking "what are you doing down here" gives you the option to ask that again, looping.
* Desdemona; "And we were were all of us lost" - Even without the extra were it still sounds weird and probably needs a slight rewrite.
* After sending desdema her way, I travelled to Homestead. Madora got a ! above her, but no talk. Upon reloading and doing the same steps this didn't happen again though.
* Like other NPC's, the northern gate guard sells it key...
* Sam; "Happiest cat in world" > "Happiest cat in the world"
* It seems premature ending of combat on wolf despawn just needs one character dead, not even first in line for a round, or one who's even been dead a few rounds before the wolf got spawned.
* One example of AI using Boulder Dash wrong and hurting itself;
* MASSIVE bloodbath, 10K+ gold, easily 50K+ in items... and the downside -5 reputation. Not a bit too good???