I get that you want a lot of things to be hidden and vague, and to engage the player to explore the world and read the lore, but it's a bit extreme at the moment.
The crafting system should honestly be made a LOT more clear, and updated with an actual interface like you would see in most RPGs, and then have more advanced, rare, powerful, etc. items be made throughout lore.
Speaking of crafting, this relates to something i posted in another thread:
Repair seems to be designed as nothing more than a dump for ability points, since you quickly run out of useful places to put them. Level 5 repair is pretty much a necessity, so it is not an option.
I honestly think we should have an entirely new ability category called Trades.
Repairing should be changed into Blacksmithing for metal weapons and equipment, and level 1 Blacksmithing automatically comes with the ability to repair metal to 100% with a repair hammer. Increasing blacksmithing increases the weapons and armor you can create.
Crafting can be used for material/wooden/animalhide armor and weapons such as staves, bows, crossbows, etc, as well as repairing them with a Needle (material) or Knife (Wood).
Jewelling can be used for creating rings and amulets, as well as repairing them with a Chisel (or whatever).
Enchanting can be used to enchant the items made from the other trades with various attributes, as well as Scrolls, Books and Potions, and can convert an plain weapon/staff into an elemental one. Enchant could potentially give access to a spell that allows you to repair enchanted items.
Things like how to make scrolls and potions could also still be learned through lore items, which can then be stored in a recipe book, but conventional gear crafting should be made more readily available. You'd likely have to do a lot of smoothing with the progression on this, but the game really does need its progression looked at anyway.
About the progression, currently getting lucky with some vendors and chests will net you gear that gives you +1 in abilites and stats, and because of how hard stats scale in this game getting a few of these tends to overpower your character. There are also a ton of skills available at low ranks which floods your characters skill bars (which are arbitrarily limited to 3 despite being able to hot-swap them in battle by pressing "K"??) and makes ranged characters especially overpowered when buffed with Wildfire.
Everything seems to cap out too quickly, and the list of talents (which is much smaller than it seems) has very obvious choices and not many tough decisions once you've reached "higher" levels (I am currently level 16).
I'm not sure if there are any more shops in the beta for skill books better than the cyseal ones, but currently the amount of gold you can rack up by being a high level and picking up all white weapons and armor and selling them is pretty crazy. You can afford to slap level 1 of every element onto all of your characters and buy tons of skills for all of them to spam constantly, including Wildfire which is ridiculous. At my current level, i have enough gold that it is essentially infinite.
There are some serious balance issues with the game, and everything capping out so quickly makes me a bit concerned for the overall size of the game unless the stat caps (appears to be 15 base) are only temporary to prevent players from stacking one stat too high. Not sure why they would arbitrarily limit stats when you can already get blatantly overpowered with no effort though. It's also really easy to get +5 into any ability that you have gear for, and they don't overcap to 6, despite offering to accept the ability points to them.
Another issue with +Stat/Ability weapons, and the mass amount of AP and spells you can have, is that it completely obsoletes the use of Magus Staff and negates your need to ever upgrade beyond a staff that gives +Whatever you need. Speaking of which, that gear is even more overpowered because you can equip it to learn whatever you want, then unequip it to swap over to +Stat gear.
Last edited by Xendran; 09/04/14 10:39 PM.