Personally I'm not a fan of durability at all. That being said I agree with the permanent durability loss has to go. Some of the ideas seem pretty good. I like the durability speed being tied with weapon specs. I also think that the loss of durability is to fast during a fight. I'm fine with large losses hitting a chest or door but it seems a bit too much for combat. Also having to open my inventory to repair everything after every fight is too much micromanagement as well. It may be quick but its not fun or interesting and so detracts from the experience and enjoyment of the game.