Repair seems to be designed as nothing more than a dump for ability points, since you quickly run out of useful places to put them. Level 5 repair is pretty much a necessity, so it is not an option.

I honestly think we should have an entirely new ability category called Trades.

Repairing should be changed into Blacksmithing for metal weapons and equipment, and level 1 Blacksmithing automatically comes with the ability to repair metal to 100% with a repair hammer. Increasing blacksmithing increases the weapons and armor you can create.

Crafting can be used for material/wooden/animalhide armor and weapons such as staves, bows, crossbows, etc, as well as repairing them with a Needle (material) or Knife (Wood).

Jewelling can be used for creating rings and amulets, as well as repairing them with a Chisel (or whatever).

Enchanting can be used to enchant the items made from the other trades with various attributes, and can convert an plain weapon/staff into an elemental one. Enchant could potentially give access to a spell that allows you to repair enchanted items.

Last edited by Xendran; 09/04/14 02:25 AM.