The issues still stand regardless... they happen at low levels too. And getting rid of repair and adding the new category of abilities isn't a bad idea, i really think they should consider raising the level cap to 35 or maybe even as high as 50 for completing the entire released game. We could have that more expanded abilities system, perhaps cap abilities at 10 to allow smoother progression, more talents to allow different tough decisions to be made, and a higher stat cap that gives smoother bonuses rather than the craziness we have now. More changes to make hybrids viable (such as skills that require two different abilities. Way of Ranger + Way of Warrior = Throw Weapon) would also be nice.

The game has a potential but if they want to make it seriously tactically challenging they have to add a massive amount of new options, skills and ways to play, otherwise it's going to be pretty one-tone throughout. I understand it's a beta and I'm not complaining that these things aren't here yet, just that they should be looked at.

Last edited by Xendran; 09/04/14 08:51 AM.