I am actually for completely removing the repair and durability "feature" ... it has a place in games where such decay is used as a money sink and punishment mechanic for death, but what's the point in D:OS ? All this does is make useful items useless, that is not improving or adding to the gameplay in any way imo. Especially not considering loot is absolutely finite in D:OS. But money is abundant...

Meaning all it does is add to the micro management element, and one that is 0 fun to boot.

When it comes down to it the repair skill is skill-point-sink.... and as such it does certainly not do whatever it was the repair/durability mechanic was supposed to add to D:OS