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Just been playing a bit tonight with the new hotfix update and my crash problems have gone - so good news on that front. However I have come across a few more bugs.

I go to see Arhu and in his room he is there in both human form and cat form at the same time? Also I find the universal controller instructions on his desk (I am sure he said I could take it if I found it), when I try to pick it up he tells me to put it back. The second time I try and he starts to fight me at this point when he initiates the fight mode the game bugs out and is stuck on a constant loop (I need to reload). I don't know whether it bugs out because he's there in both forms?

Finally I tried to use the immune to poison spell which didn't seem to work?

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BUG #1: (Visual bug) If you charge an enemy through a patch of fire, your hero remains stuck in the fire for the remaining of his turn, not being able to use his remaining APs. The next time his turn comes, however, he gets teleported where he should have been.

BUG #2: Various NPCs do not remember the previous dialogues I've had with them, which forces me to ask them the same questions again.

BUG #3: Lost one of my pyramids. I dropped it on the floor, use the waypoint to go to town to buy a resurrection scroll, and it's not where I left it. Clicking my remaining pyramid in my inventory does nothing.

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One thing i've noticed is that with Lockpick level 4, i can't unlock ANYTHING with Unlock Magic

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Originally Posted by Stabbey
Originally Posted by Fedayin
When the witch starts(character creation) of with loremaster, and uses an identifying glass on an object it does that animation, that its identifying but when that is done the object remains unidentified. In the same game when I assign a loremaster point to a character which started without it Is able to identify the object. I also tested the with starting without the loremaster and assigning it later on in the game, And it does work then.

So the conclusion is..... Identifying doesn't work when character starts with an loremaster point, but identifying does work when the character starts without it and gets it assigned later.


No, Identify and Lockpick are currently broken and require you to double-click on the item, and a short time later it works.


Actually, there does appear to be more to it than that. I started a character with Loremaster and several levels later identify still requires me to double-click. In a different game my friend picked up Loremaster upon reaching level 2 and it immediately works for her (single click, gets to watch the progress bar do its thing without intentionally interrupting it, etc).

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-Thelyron dialogue misspelling: "devill" should be "devil"
-Thelyron has no new dialogue after defeating Braccus
-Aureus dialogue grammar mistake after defeating Braccus: "Of course that doesn't mean that what rests of the undead" - "rests" should be "remains"


Also, these quests still can't be completed/removed from journal:

-"Arhu's Failed Experiment"
-"Lost Love at the Lighthouse"

Last edited by Mikus; 08/04/14 11:47 PM.
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You need a Pickpocket Rank higher than 2 to be able to pickpocket Cecil's ring, but it is literally impossible to pickpocket Cecil. I have 3 Sneak, 2 Pickpocket and even when invisible and Sneaking, I am caught 100% of the time as soon as I click on them. I don't even get to see their inventory, I'm just instantly caught.

I haven't tried with Evelyn so much, but I think it's also impossible to pickpocket her.

Luckily I saved before wasting points into Pickpocket 2, but this is annoying me.


***

This one is weird: I had taken my party to near the Black Cove entrance. I uncoupled my Rogue and saved. Madora and Jahan had reached level 6, so I decided to boost Madora's Stats before the battle. I did do, then I hit the inventory arrow to switch to Josephina my Witch to do her stats... only to discover that she was suddenly standing on the steps leading to Cyseal in the harbour. She has been with the rest of the group, so I have no idea why she teleported.

Last edited by Stabbey; 09/04/14 03:09 AM. Reason: teleported
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Yeah i had a party member randomly teleport today as well

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Gonna go ahead and bet this isn't working properly
https://www.youtube.com/watch?v=s0v72O7jQ8k

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the camera sometime stays "farther away" or rather does not reset it self to the "correct" distance:

[Linked Image]

when you then zoom in, vision gets very blurred:

[Linked Image]

also, really? laugh
(staff is fine, just the positioning is ODD!!! laugh plz put it much more lower/downwards on the back)

[Linked Image]



Last edited by 4verse; 09/04/14 08:51 AM.

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this is most likely not a bug, but it annoys the hell out of me, though:
when i activate the chat window (leftward bottom) i cannot deactivate it again. consequently when in dialog with an NPC i cannot activate the trade option, b/c the trade button is under the chat window. so instead of clicking the trade button i click the chat window (which of course does nothing concerning trading ...). work around: moving the chat window somewhere else.
so, is there a way to deactivate the chat window, yet?

Last edited by 4verse; 09/04/14 06:18 AM.

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I'm not sure if it's a bug or maybe some kind of feature, but I couldn't figure out the reason why some npcs sometimes would appear semi-transparent, as if they were ghosts. Like the orc and soldiers in this screenshot.

I noticed that behavior many times during my last play and I figure it has something to do with the line of sight, but I don't recall this happening in the alpha and I really don't see the point in displaying out of sight things like that.

Does anybody also experience it or could confirm it is supposed to look like this for any reason?

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Originally Posted by 4verse
the camera sometime stays "farther away" or rather does not reset it self to the "correct" distance:

[img:center]http://cloud-2.steampowered.com/ugc/577892655378586600/5DB5B6896F5D4E5C3EC385EDB48C2B5F317E7BEA/[/img]

when you then zoom in, vision gets very blurred:

[img:center]http://cloud-3.steampowered.com/ugc/577892655378585875/19A9346B511909327F042B478D5A670072FCF911/[/img]

also, really? laugh
(staff is fine, just the positioning is ODD!!! laugh plz put it much more lower/downwards on the back)

[img:center]http://cloud-4.steampowered.com/ugc/577892655378579748/FEB86C138E7930CC327239C5C02FEE4F82649AAC/[/img]



EDIT: the steam cloud picture do not seem to work with the markup-options (img). just click on the links to actually see the pictures.


Extend the url by "?.jpg" then it will work.
Example:
http://cloud-4.steampowered.com/ugc...138E7930CC327239C5C02FEE4F82649AAC/?.jpg

[Linked Image]

Last edited by Loadrunner; 09/04/14 07:26 AM.
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1. In the closed down store in Cyseal there is a key lying on a chimney, if you try to pick it up your character moves away from the chimney, leaves the house, runs around it and then proceeds picking up the key from outside the house through a wall. (Tested in SP and MP)

2. Eventhough the orc-daughter of the mayor allowed the party to take the books, trying to take the books is counted as attempted theft and you get the corresponding dialogue. (Tested in MP)

3. Trying to read the sign outside the legion's kitchen (where you can save or sacrifice the chicken) counts as stealing. (SP and MP)

4. Game gets stuck on cleaning up level when I get teleported by a starstone, this happens on SP, in MP when I am not the host it works fine.

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I've been seeing drachenmaul's bugs as well (at least, I've encountered 1., 2. - mentioned by many others - and 3. in single-player).

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Originally Posted by Loadrunner


Extend the url by "?.jpg" then it will work.


thx, pal! did not know that.


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Originally Posted by Pitheco
I'm not sure if it's a bug or maybe some kind of feature, but I couldn't figure out the reason why some npcs sometimes would appear semi-transparent, as if they were ghosts. Like the orc and soldiers in this screenshot.

I noticed that behavior many times during my last play and I figure it has something to do with the line of sight, but I don't recall this happening in the alpha and I really don't see the point in displaying out of sight things like that.

Does anybody also experience it or could confirm it is supposed to look like this for any reason?


maybe b/c the npcs are out of sight (line of sight) but since you are in combat and/or they are hostile you get to know their last position and/or can "hear" them which points to their last and supposed position? but, really, i dont know. just guessing. would seem reasonable to me, though.

Last edited by 4verse; 09/04/14 08:55 AM.

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Enemies from a distance appear transparant, yes.
Why, exactly, would that be a bad thing?

WAI.

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Originally Posted by Stabbey

Originally Posted by Fedayin
When the witch starts(character creation) of with loremaster, and uses an identifying glass on an object it does that animation, that its identifying but when that is done the object remains unidentified. In the same game when I assign a loremaster point to a character which started without it Is able to identify the object. I also tested the with starting without the loremaster and assigning it later on in the game, And it does work then.

So the conclusion is..... Identifying doesn't work when character starts with an loremaster point, but identifying does work when the character starts without it and gets it assigned later.


No, Identify and Lockpick are currently broken and require you to double-click on the item, and a short time later it works.


No that double click doesnt work. its exactly as my story in the beginning tells.

It seems that what you described happens when lockpicking or indentifying doesn't work like they should work

Last edited by Fedayin; 09/04/14 04:37 PM.
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Originally Posted by Hassat Hunter
Enemies from a distance appear transparant, yes.
Why, exactly, would that be a bad thing?

WAI.


I don't think it's a bad thing, just a weird one. I simply couldn't reason why should I be able to see the enemies in the form of "ghosts" if they are out of my line of sight.

Also, I noticed it happens not only to the enemies but to any npc. And it seens this behavior isn't yet very consistent, as sometimes I'm perfectly able to see npcs behind walls or inside buildings, but cannot see them when behind boxes or other minor obstacles, as in the screenshots below.

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

I assume this is still work in progress toght. Sorry for being so picky.

ps. Loadrunner, thanks for explaining how to insert images inline wave thankyou

Last edited by Pitheco; 09/04/14 03:23 PM.
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I hope not all of this is mentioned already.

- I opened a chest and dragged something on the portrait of my other character. the icon of the stuff changed to a chest icon and I was not able to give it. After that I clicked back in the open chest container window and the real chest was suddenly destroyed. This was in the hidden room of Esmeralda.
- stuff by NPCs is changing too fast. I exited the dialog just to talk to him with another character who had money and he had suddenly other stuff on him
- casted bitter cold on tiny twin, because itt looks like a fire elemental, I got 'immune to warm' and it got healed
- I heard animal sounds (which belong to the surface) underground below graveyard
- there are chaotical characters in the text from Murphy about the dead of Jake
- once I stared the game and got a black screen. I thought the game is crashed but after one click everything went on fine
- I was able to place a barrel on a tourch below the graveyard, it didn't fall or burn
- 'skeleton mage' (not sure of its name) healed zombies normally. They should be healed wich poison demager, or not?
- I got a Skype call during play, so I alt+tab there and it crashed the game
- if both teleporter piramids are dropped, I cannot always teleport to the other. I click on it but nothing happens
- trade icon is active even if an NPC don't have anything
- in the inventory scrolling down don't always work
- got a sound issue by the lighthouse: almost everything was gone except some effects (but not all of them)
- cannot open coffin in x:751 y:300
- if I go a bit alone and after that I chain the others back, they don't always start following me again
- the following characters don't always avoid dangerous surfaces
- skeletal scorcher below the graveyard is shooting fire from too far, it never reached my character
- I never find the female orc and the 2 soldiers... (maybe I have to look better)

to be continoued.. hehe

Last edited by Endre; 09/04/14 03:26 PM.

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