The level cap is actually a soft level cap, meaning you won't be able to advance because there's not enough XP in the world to continue past a certain point.
And how does this actually address any of the issues i've brought up though? There only being enough exp to reach level 20 in the world means that if enemies give as much EXP as they do currently (without even exp increasing as you raise level) then there are only a few hours of combat in the entire game. So either something is up with beta level progression, something is up with the new content that makes us level a lot more slowly, or the game is *very* light on combat, because the EXP required to level barely increases per level.
Unless the 20-cap is for beta, but im not sure there's enough content in game to hit that without grinding.
EDIT: No new features for beta... hm..
I get that, but crafting and repairing do need overhauls becuase they are implemented very poorly right now. Crafting was a good idea that tried to be 2hardcore, and repair was just a bad idea in the first place. I hope they have a giant number of skills hidden from us that have tactical uses too, because currently as a mage game consists of spamming wildfire + damage spells and making enemies walk over burning ground.
I was at level 2, sold all of my items and equipped gear except weapons for spell books, then headed up to Sparkmaster at level 2. Killed everything along the way to the cave, killed sparkmaster. Just because Int bonus + Midnight Oil is so crazy with Wildfire.