The alpha certainly had a difficulty issue in that the end-sections were ~level 5, whereas the party would be level 7-9.
Yes, and that's a big problem for players like me who aren't having fun with trivial battles.
The mechanics of designing the three are vastly separate; I'm not getting into a pointless internet debate, but Gyson (despite typing a lot) clearly doesn't understand the difference, nor does he have much useful input. For the record, Gyson complained that Skyrim had no scaling: this is entirely false..
The only thing that is completely false is your summary of my statement. I did not say Skyrim didn't have level scaling. What I said was:
Skyrim (which I did play) had some level scaling, but it worked very poorly. The first time a dragon caught me out in the open, the fight was heart-poundingly difficult - like hiding behind a boulder trying to get enough mana back for another heal while dragonfire folded around the rocks edges kind of difficult. Unfortunately, after packing on several levels, dragons now come up to me and it's swing-swing-dead for them. It is so completely disappointing to be that overpowered compared to everything else, and I will probably never finish Skyrim because of it.
If you're going to base your entire point on something I said, make sure it's something I actually said. Don't just throw words into my mouth and then attack that. That you linked that statement to a complaint about "not understanding the difference" or "not having useful input" is all the more amusing coming from you when you're falling back on straw man tactics.