Originally Posted by Gyson


If we get an expansion, or if players use the editor to create additional modules/adventures, what level should the starting monster in those expanded adventures be? 20? 23? 26? What's the "right" magic number when all our characters can end up at wildly different levels (in a large part due to the freedoms allowed in this game)?



There's two answers to this:

1) Create the module with varying starting levels. e.g. Periwinkles of DOOOM - starting level 20 / 30 / 40 and simply scale the encounters accordingly [much less work than you'd think if the editor is any good]. Tabletop RPGs have been doing this for yonks.

2) Create the module with a specific level in mind, and bad luck to anyone else. Tabletop RPGs have also been doing this for yonks, the Temple of Elemental Evil waves its boney hand at you.


Originally Posted by Gyson

If you're going to base your entire point on something I said, make sure it's something I actually said. Don't just throw words into my mouth and then attack that.


Originally Posted by Gyson

I started losing interest in Skyrim after I started one and two-shotting everything, including dragons. Again, due to a lack of level scaling.



That was on page 2: I then skim-read your ill-informed and rather dull entries.

I'm glad you revised your initial statement, but you did, indeed, claim that Skyrim had a lack of level scaling. That you then claim "strawman", when you typed it, then revised your incorrect assumption / lack of knowledge, then are defending it by going on the attack...


Well boys, I think that's:



/thread



Originally Posted by SteamUser


Not because of lack of scaling.




I'd suggest looking under the hood at what Skyrim does visa-vie scaling, but you clearly don't understand the issues.


D:OS cannot have level scaling. Case closed.

Last edited by SteamUser; 09/04/14 10:33 PM.