Actually, level 40-50ish seems nearly perfect.
You could add quite a few more skills in the game, with higher tier spells having higher cooldown and AP cost, and doubling the base stat caps to 30 could let you then alternate stat bonuses between -AP Cost and -Cooldown reduction.
Also, having skills that scale with two different stats is the perfect way to allow hybridding as it lets them benefit from the same -ap and -cooldown.
Things like Shield Bash requiring both STR and CON, or elemental attacks that use STR/INT or DEX/INT. Skills like Flurry would be STR/DEX.
Things like Rage, Inspiration, etc. should also have Leadership requirements on them,
Some examples:
==STR/CON=
Shield Bash
Attack the enemy with your shield
Defensive Stance
Decreases damage, increases defence.
Increases defence further based on remaining AP.
Bloodlust
Your attacks restore HP for X turns
==STR/INT==
Lightning Strike
Attack the enemy with added lightning damage
Earth Strike
Attack the enemy with added earth damage
Fire Strike
Attack the enemy with added fire damage
Ice Strike
Attack the enemy with added ice damage
Chain Lightning
Attack an enemy with added lightning damage that chains to up to 3 targets
Flametongue
Attack the enemy with fire damage from a distance
Glacier
Strike the ground, sending out a wall of ice
Rock Slam
Cover your weapon in rock and overhead strike the enemy, with a very high chance to knock them down
Deals additional earth damage
==STR/DEX==
Flurry
Throw
Throws your weapon at the enemy.
Requires 1 Telekinesis
Quick Strike
Dash up to an enemy and strike them with your weapon for fewer AP than normal
==DEX/INT==
Warp Backstab
Teleport behind an enemy and perform a critical backstab
Prerequisite: Teleport
Last edited by Xendran; 09/04/14 10:49 PM.