The wizard has already to much skills they can learn such as Air, Fire, Water, Earth, Telekinesis, Willpower and Witch craft, so putting lore master and enchantment will make it more difficult to spend your skill points as Stabbey have mentioned. So it might be better for lore master to be on the survivor skill or just move into the Trades skills.
Yes wizard don't repair items but they can enchant armour and weapons to add one ability, add elemental effects onto melee weapons or bleeding, leech, poison damage (permanent). Enchantment will not be a skill but a development to use the "Enchantment table" for the items they have collected such as the air,fire, water, earth orbs (from demons) and Tenebrium substances (which no one has a clue what they ill do).