Originally Posted by Elwyn

The point is: D:OS has no respawns and it has no level scaling. This has been known for a long time and people who pledged or bought the game did it because they liked this approach. The no-respawn and no-scaling mechanics are not going to change anymore.

I just want to touch on this particular point by saying that while people did pledge based on a pitch and video demonstration of a particular game, they also did so with the knowledge that player feedback could be implemented. That means some aspects of the game could shift in a direction you may not personally like.

In this case, that didn't happen. I'm just explaining why the "people pledged based on blah blah" defense doesn't really work in kickstarter/early access games. Having backed several games, some of which have done complete 180's on me, I'm all too familiar with that unfortunate possibility.