Originally Posted by Hassat Hunter
Remove Repair, add Way of the Rogue, no one will complain smile


Pretty much wink But then also durability poof or make repairs a simple "pay 5% of value per point" thing with no degradation.

In fact, high quality repairs should boost stats, not reduce them.. but that's just me ,P

And when we are talking about rogues, rogues should be able to have highly advanced poison control skills (turn poison against enemies normally immune, their own immunity to it by default, etc.) And of course, should have a boost to crit chance 100% when ability triggers that can stun and introduce bleed.

There would be a lot of things that a rogue should be able to do that are currently imo missing. But when we talk about the rogue, I am surprised nobody complained about the cleric and how that's absolutely not a *cleric* in the DnD sense at all ;P

Last edited by eRe4s3r; 10/04/14 02:25 AM. Reason: I trailed off I think ;p