I'm fine with durability being gone. But if not the best suggestion I heard was adding what repair does to crafting (and in a modified not permanent durability loss way), making it a bit more interesting as a result too, which doesn't hurt it.

Also, they will *try* not to break saves between beta updates till release. But I can't be the only one who definitely doesn't expect that possible and we'll see atleast 1 saves wipe before retail (who does it again)?