Originally Posted by eRe4s3r

There would be a lot of things that a rogue should be able to do that are currently imo missing. But when we talk about the rogue, I am surprised nobody complained about the cleric and how that's absolutely not a *cleric* in the DnD sense at all ;P


The Cleric preset is a mace oriented warrior with a heal spell available from the start. Sure it's not really a DnD cleric, but close enough. You get a good amount of strength and intelligence that easily enables picking either from warrior or mage skills, as well as gear. Progression is there, you can have a cleric in the sense battlefield healer/buffer quite well. Rogues get a starting preset, and then have to become something entirely different as they progress.

Frankly, I don't mind not having a melee rogue, but it feels strange to have the possibility to choose a rogue start setup just to realize later on that it's not actually a real thing, and all you really picked was the ability to turn invisible for 3 turns (which will probably be available through a skillbook somewhere).