Originally Posted by Mikus
Pitheco/HH, thanks for confirming I'm not the only one seeing this - it's not a big deal, but it is a small annoyance I hope they eventually fix.


Yeah, me too. It might be just a small thing but IMHO it's small things like these that makes the gameplay feel well polished and responsive.

Originally Posted by Endre
Here are some things would be nice to be changed/added to UI:

- pls give the option to make the enemy level invisible, so that the game can be a bit extra fun. ;-)
- key-ring as a container, so that it can be opened and one can review his keys. but opening locks should work just like now automatically
- pls don't allow us to see the name of the stuff with 'alt' in a closed/unreachable location, it would be much surprise first to get in and than see what we find
- +1 vote for rotatable characters during char generation


Key ring is already in the list, but otherwise +1 for all that, specially for the "seeing things with 'alt' in closed locations". In fact, I think it would be nice if only the things your characters can see would be highlighted, but maybe it's a little too much trouble to implement right now.

I also wonder if the behavior of roofs vanishing when you get close to then is final or not... Currently it will disappear and let you see everything inside the house/building even if you're nowhere near a door or window. That is sort of immersion breaking to me.

ps. I have fond memories of Divine Divinity, where you *could* see inside buildings while being outside, but only if you used Wizard's Sight. I loved that spell by the way. smile