Originally Posted by SteamUser

Skyrim, unlike D:OS, does not have level caps on attributes. Indeed, unlike D:OS, it doesn't even have XP in a traditional sense. You can be level 50 and not be able to wield a sword due to the manner in which stat bumps = level. e.g. if you level stealth, crafting and other skills incorrectly, you can have a non-functional combat char.

...

This means that the skills you level and the gear that you acquire determine whether or not that dragon is a challenge, not your actual numerical level. Thus, a purely focused combat character might have an advantage, but in game design this has to be balanced against a median where the other end of the spectrum (a purely stealth / crafting character) is balanced against.

<blah blah blah several insults>


First of all, I don't think there's a person who played Skyrim that doesn't understand you can obtain levels by advancing skills that have nothing to do with combat (and the risks associated with that). That you believe you're schooling me on this matter is just a huge display of your desperation to appear superior (something you've been trying to do since you stepped foot in this thread), and adding nothing to this discussion.

Second, rather than make more incorrect assumptions (which you've been on a roll with, by the way), you should have simply asked about my characters. I developed them in a very reasonable way, without attempting to game the system or min/max, because I know how easily that can break the balance, and Skyrim was a game I had been seriously looking forward to. And yet in many cases *where level scaling was applied with an extremely light-handed or almost nonexistent touch*, it broke anyway. In sections where level scaling was used more traditionally, it worked fine (for my characters) and allowed for decent challenges.

You can keep tossing charts at this thread and stealing blurbs from resource articles all you want in some insane effort to prove you're a master on this subject, but it doesn't change the fact that you continue to miss the extremely simple concept I've been trying to convey: where level scaling was applied heavily in Skyrim, I found challenge. Where it was applied loosely or not at all, it failed horribly. That you continue to attack me with insults and implications that I don't understand anything is really pretty sad considering your own inability to grasp this crystal clear truth.

But, please, keep looking for something else to blame in regards to the specific balance issues I've been referring to. Maybe you would like to delve into the imbalances of crafting or certain talent trees next. Maybe you want to suggest I enabled the console and modified game settings. I fully expect to see the kitchen sink tossed this way soon.