"
unlike the other parts of Skyrim"
ALL monsters in Skyrim follow the dragon system of set level bumps, which you have erroneously imagined is not the caseFor example, Falmer's level bumps are: 9, 15, 22, 30, 38, 48.
http://www.uesp.net/wiki/Skyrim:Monsters
In addition, all leveled enemies are generated more like leveled creatures in Fallout. For example, Bandit NPCs are always a fixed level for their name (Bandits are level 1, Bandit Thugs are level 9, Bandit Highwaymen are level 14, etc). The player's level affects the range of possible bandit types generated within a bandit dungeon, and probably the frequency, but does not seem to affect the resulting stats except in a few rare cases. Lower variant bandits remain reasonably common even when more dangerous bandits are available.
Enemy types also seem to reach a plateau where they stop getting stronger. The strongest bandits (non-boss) are mid-20s. The strongest generic vampire is 54, and guards seem to stop scaling at 50. This implies that the difficulty of many areas will not increase beyond certain levels, except perhaps in frequency of difficult encounters. In other words, dungeons have a level range, where if you do not meet the level requirement, you will face the lowest range of the dungeon. For instance, if a dungeon is ranged from level 15 to 25, and you are level 10, you will face creatures in the dungeon scaled at level 15.http://www.uesp.net/wiki/Skyrim%3aLeveling#Effects_of_Leveling
One of the most important parts of growing up is when to say: "
You know what, I was wrong", and leave it alone. Dragons work in exactly the same manner as all other mobs in Skyrim.
Any other misconceptions left?