Cyseal is a lovely place to walk around in, but retreading the same old ground can get tiring. I like the new Rift Travel menu, that's great... but the problem is that if you head to town to restock or get new gear and skills, returning to where you were can still involve left clicking and waiting for a few minutes as you move through cleared areas to get back. We need more waypoints.

There are 7 waypoints in the Beta:

  • 1. The Beach where you start.
  • 2. Cyseal Harbour
  • 3. Cyseal's North Gate
  • 4. Cyseal "northwest" (between the tunnel and the watcher statues)
  • 5. Watcher Statues
  • 6. Cyseal "southeast" (below the villa on the hill - new in the beta)
  • 7. Black Cove entrance



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Generally speaking, these are well spaced out and useful. But there are not enough Waypoints. The west side of Cyseal, stretching from the burial mounds to the lighthouse is almost a quarter of the map, and there isn't a single waypoint there. I propose adding a "Cyseal West" waypoint at approximately the spot marked 8.

I also think a waypoint should be added at either of the spots marked 9 or 10 (but not both). If there's a waypoint near the start of Luculla forest, then 9 won't really be needed. Otherwise, that does serve nicely for access to both Luculla and the Church (although the 10 spot closer to the church isn't a bad placement either in my view).

I'm not a big fan of the waypoint at 6. It is completely out of the way and is convenient to pretty much nowhere (except the shack at the top of the hill). Maybe add another one closer to the Villa (at #11), but I admit I can't see a great place for a Villa waypoint, except ironically, the dead end just above #6. Finding that dead end up there was the only reason why I saw #6 in the first place, funny enough.

Maybe move the #6 waypoint slightly to the southwest, along the road so it can serve both the villa and shack at the hill

Thoughts?

Last edited by Stabbey; 10/04/14 10:30 PM. Reason: villa