Thing is... your healer and resurrection dude should probably not be a melee character in this game. Imo it has too strong a magic and ranged weapon focus for any melee class to be viable in fights... especially as most mobs can cause some kind of AOE effect that can be midly annoying or extremely evil if you kill them with melee. (Ghouls!!!) So basically you end up needing a TANK (Madora?) and several very heavy hitters (optimally an archer and a mage ,p)

Rogue can use spiffy DEX req weapons but that's it. He won't survive the majority of fights if he gets close enough for melee. And if he is invisible, someone else (more important?) gets spiced with arrows instead. And you still need a str character build to move crates and objects around that you can't teleport (which can be pretty important)

So you see... I simply don't see melee characters as a viable class currently.... a melee rogue would be so weak and brittle he'd die from being looked at.