Wow.
/circlejerk beats sourced information these days. I hope Larian doesn't think their code is "
irrelevant" or that their balancing formula are "
just shitty math".
I'll make it simple for the peanut gallery:
Permanent world without active <spawners> that are range triggered = you can't have level scaling[1]. Hint: this is D:OS code atm.
Even if you could, given the tightness of level ranges [20 or 30 potential capped level], making level scaled <spawners> for D:OS would be fairly useless, and not worth the effort, given all players will reach them within 2-3 levels variance.
Level scaling =/= Character Level = Monster Level.
Now, if you don't understand that, then that means you've never coded a game. Luckily, I have.
Gyson, bless his cotton socks, obviously has... not.
Playing Diablo does not make a game coder of you.
But you all love him, and will mock the person who knows better, so enjoy!

p.s.
Character Level = Monster Level == level scaling.
THAT IS COMEDY GOLD. ((MMO devs lololololing atm))
[1] With 20 years experience, I'm trying to think of a RPG that had a) permanent world and b) active range <spawners> that scaled to level. I'm drawing a blank, perhaps the /circlejerk could enlighten me to one that does / did / will do?
...because I'm not going to waste more time trying to explain that you're misinterpreting the system.
You're going to believe what you're determined to believe.
Math & knowing the code & knowing the editor = misinterpreting the system.
Vrs
Vague quoting of game fluff articles about "
how balanced Skyrim's scaling system is now post-patch". Paid for by Bethesda PR -.-
Fuck me Americans are deluded.
Gyson, the only chance at RPG development you
ever had passed when Kingdoms of Amalur publisher Studio 38 went bust. And he was a baseball star, you know. Muppet.