Small update this time...

* Blossius LETTER stutters too? That's a joke right? It's a little weird smile

* Belleh Gahr; I just read I have to use the rug for the button. Instead I simply teleported away. Guess that's why I got the 'fail' questentry, even if no one in my team got harmed. Seems like a valid solution to me smile.
* So reading that I returned to the shack and moved the rug. An angry ghost acted like I attacked him, and moving the rug 3x gave me a -3 reputation penalty, no combat though, and no ghost anywhere.

* After the kitty love quest my PC's got a talk. If I choose pragmatic - romantic it goes fine. Talking romantic - pragmatic however both talent changes go to the conversation instigator rather than the appropriate PC's in question!
* LOL at Vargo's portrait. Placeholder, right? Hilarious though! xD
* 'Not because I'm a white rabbit'... the rabbits are brown however!
* After killing the wolves Vargus ran away and dissapeared on me. I also saw another dog named Doxy run up to me, but she dissapeared into the rocks never to be seen again. Probably not working as intended.
* Like mages, the special arrows usually doesn't seem to work (silver arrow, charming arrow). Slow arrow worked for them though.
* Yes, what a Rush definitely improves AP if any damage is had. It even shows if you improve Way of the Warrior having it (since it's preview only increases max HP, not current). And I checked keeping my eye on my AP while getting

healed, it was 9 till I got full HPs, then it lowered to 7. Is that a bug, or is the description off?
* Thelyron's torture device has no name.
* Letter to Thelyron; "You have denied the my divinity" > "You have denied me my divinity"
* I'm pretty sure it's probably been mentioned a hundred times before; but you cannot confront Thelyron about his diary.
* The undead legionnaires pointing to church questupdate for "undead scourge" has [] around it too.
* Much like the other crates outdoors, those near the undead legionnaires are marked owned, though they really don't care if you loot them (and they turn white afterwards).
* Someone already mentioned the Withered Gardens building door, just wanted to add you can open it from the outside. But, probably still unintended behavior wink
* The other door, opened it, shot ice blast at mine, door burned down completely, burning effect never stopped.
* Diederik 'Immune to freezing'... should probably remain chilled then if going from child > frozen but failing due to this.
* Lady Annah revived one of the skeletons outside the little 'arena'... which afterwards didn't even participate with the battle! (only free xP thus)
* Offense rating doesn't display lucky bonus in tooltop overlay.
* I had to kill my teammate because he became hostile in poison of the pigs. So this time I decided to play it safer, killed them, then all fleed to the city, and I could return, burn the poison and kill the remaining enemies. But now I realise that can be a major exploit in battles, simply kill a few enemies, run, heal up fine and return to the weakened enemy. Probably not the idea!
* Failed Expiriment questentry mentions Yoran. However it's Visco who gave it to us.
* The Arhu sparkmaster may hit a 'legionnaire' that's apparently hidden under the level.
* If Visco dies fighting the Sparkmaster, the quests (Fabolous Five, Failed Expiriment) wont be updated. Updates just fine if he lives, using remove or brute force.
* Watcher statue 'Perhaps a wise move' goes to the wrong node (start rather than questionset). Also 'let's change the subject' leads pretty much nowhere. And the credits aren't launched wink.
* Cecilia's bath rotates to face the player if you try to do something in that room. Looks off.

* Oath of Desecration skill description says "Damage +50"... misses % (I think more descriptions do.
* Slowed/chilled description misses % (-64/44 movement), and also doesn't seem overlays display penalties (so hovering over movement or Action points when slowed doesn't show it's effect in red affecting it). It does however show spell +effects as 'boost' (for example +10 fire resistance for chilled).

* I was wondering what Leadership raises. So I gave 2 ranks to my male player, then compared before and after pictures of all 3 other teammates. Nothing has changed at all. What's leadership supposed to do? Looks like it's broken... smirk
* I was noting down what magic did for me when I improved an ability. Air was the test here. Blitz, Head and Teleport. Blitz was 1-2 +9-9, 2-3 +8-9. Head was 1-2 +5-7, 2-3 +6-7. Teleport was 1-2 +6-7, 2-3 +6-7. Compare this to the 2 melee skills, single-handed and two-handed who give around 2-4 per skill rank. So you need 3(!) melee ranks for the added damage of one magic rank, and of usually inferior damage (since most blocked by armor). No wonder mages are so OP compared to melee.


As already stated somewhere in another thread, in an unholy binding of Dutch and Belgian wink Lotrotk and myself tried a minor bit of co-op using Hamachi (otherwise it didn't work). The experience can be easiest described as 'wtf is going on?' but let's go over detail of some of the many oddities seen during this session, including several screenshots.

Let's start with the suggestions for improving chat;
* Like other online games, chatting would be easiest if you can press enter to focus chat and start typing, and pressing enter also unfocusses the chat. Currently that's not the case. Also you need to disable chat *completely* (not unfocus) or move it manually out of the way at the moment as it can interfere with conversation options and the trade button.
* You cannot use punctuation. (. , : ; ? !) Especially the ? is very very missed.
* You cannot chat after dying. I don't see any reason why not to allow that.

The actual game;
* Entering as Roderick (we just used default chars) first game I had stats all at 5, no abilities and no talents. Later (during the 3rd attempt) I learned that this corrects itself after a level-up, but it can be pretty confusing and worrying.
* Following this issue and another on Lot's side, we reloaded.
* This one was totally crazy. I got stuck in a rock, we immediately went to homestead (at lvl 1, questlog stating it was Evelyn's healingstone). From homestead the northern gate was open for us. Most of the screenshots were taking during this second run.
* 3rd attempt still stuck in a rock, had to wait till Lotrotk got me out of there using the homestead method. Didn't get a lot of actual co-op time in.
* Noted oddity; During a discussion between Roderick and Scarlett I initiated, saw convo, picked choice, and ended up [waiting for other player]. But instead of being able to read the other players answer in the convo, it just ended and I had to read it from the combat log. That's pretty weird...

SCREENSHOTS:
Wolf starts talking to us after I hit him, dies during it, text is stuck on top of his dead body;
[Linked Image]


MAJOR text overlap.
[Linked Image]


Worst. Magical. Rope (Belt). Ever.
[Linked Image]


Cannot pass here (you should be able to I assume from the path here)
[Linked Image]

Last edited by Hassat Hunter; 10/04/14 10:53 PM.