Originally Posted by Hassat Hunter
It's okay to admit you can't actually think up 6 titles with good level scaling.
After all; I can't do so either...


What would be the point, honestly?

Let's forget the fact that several examples have already been mentioned in this thread. Whatever I point to as an example, you're going to come back with a speech about how that game isn't exactly like Divinity : OS and thus doesn't apply. Wasn't that what happened when I mentioned Diablo 3 (the updated version; it didn't scale at launch)..?

I could point to Guild Wars 2, and you're either going to say "hated it" or "MMO, doesn't count". But I actually really liked ArenaNet's approach to balancing player levels and content.

If you're not familiar with it (and this is the quick and dirty version, I'm aware it's more complicated than this, so no need for someone to dump a wiki entry in my lap and then /thread sixteen times), player stats scale down to the level of the area they're in. That allows you to encounter monsters around your level or higher, but not far below you. I absolutely love that I can take my max level characters and play around in a newbie zone (which tends to get the most developer love) and still find challenging adventures. As you level up, the entire world eventually becomes your playground rather than the majority of it becoming obsolete content that is too far below your level to be interesting. And there are still always harder areas to go to as you level, if you prefer.

But you would probably hate it. So, why keep trying to convince you with examples that you're just going to reject?